Aleksandr Kirichenko

FaitelTech

About Me

EXPERTISE
Generalist
INDUSTRY
Film/TV

Connect

LOCATION
Novi Sad, Serbia

Houdini Skills

INTERMEDIATE
Procedural Modeling  | Digital Assets  | Cloth  | Solaris  | Karma  | Lighting  | Pyro FX  | Destruction FX  | PDG  | VEX  | Python
BEGINNER
Environments  | Character Rigging  | Motion Editing  | Animation  | Hair & Fur  | Crowds  | Muscles  | Fluids

Availability

I am available for Full Time Work

Recent Forum Posts

How to bake point (not vertex) colors to a texture? May 13, 2024, 3:30 a.m.

A way to do it is by baking color with a render engine like Karma CPU. COPs-based maps baker only supports transferring texture color, not the component color of the high-poly model.
I'm attaching an example of baking points scattered on a 'Rubber Toy' onto a UV-unwrapped Rubber Toy model.
The example based on the hip from the post [www.sidefx.com] by pablo_lukaszewicz [www.sidefx.com]:

Solaris Rendertime Geometry April 2, 2023, 7:33 p.m.

ivanmalek
Hi,
I'm struggling a bit with a larger scene, where I'm using the Instancer to scatter grass.
Try to use point instances instead of native instances.

SDF Boolean Modeling Example April 1, 2023, 5:05 a.m.

Konstantin Magnus
Great overview!

You could also compress your node tree to a single volume wrangle containing all sorts of distance functions and a multiparm block:

https://procegen.konstantinmagnus.de/constructive-solid-geometry-tool [procegen.konstantinmagnus.de]

Great website, thanks for sharing!