Aleksandr Kirichenko
FaitelTech
About Me
EXPERTISE
Generalist
INDUSTRY
Film/TV
Houdini Skills
INTERMEDIATE
Procedural Modeling | Digital Assets | Cloth | Solaris | Karma | Lighting | Pyro FX | Destruction FX | PDG | VEX | Python
BEGINNER
Environments | Character Rigging | Motion Editing | Animation | Hair & Fur | Crowds | Muscles | Fluids
Availability
I am available for Full Time Work
My Gallery
Recent Forum Posts
How to bake point (not vertex) colors to a texture? May 13, 2024, 3:30 a.m.
A way to do it is by baking color with a render engine like Karma CPU. COPs-based maps baker only supports transferring texture color, not the component color of the high-poly model.
I'm attaching an example of baking points scattered on a 'Rubber Toy' onto a UV-unwrapped Rubber Toy model.
The example based on the hip from the post [www.sidefx.com] by pablo_lukaszewicz [www.sidefx.com]:
I'm attaching an example of baking points scattered on a 'Rubber Toy' onto a UV-unwrapped Rubber Toy model.
The example based on the hip from the post [www.sidefx.com] by pablo_lukaszewicz [www.sidefx.com]:
Solaris Rendertime Geometry April 2, 2023, 7:33 p.m.
ivanmalekTry to use point instances instead of native instances.
Hi,
I'm struggling a bit with a larger scene, where I'm using the Instancer to scatter grass.
SDF Boolean Modeling Example April 1, 2023, 5:05 a.m.
Konstantin Magnus
Great overview!
You could also compress your node tree to a single volume wrangle containing all sorts of distance functions and a multiparm block:
https://procegen.konstantinmagnus.de/constructive-solid-geometry-tool [procegen.konstantinmagnus.de]
Great website, thanks for sharing!