Carlos Dordelly

cdordelly

About Me

3D Artist & Director Co-Founder at @dyne_studio. Challenging myself to experiment and translate what can be created through the beauty of CG imaginary.
EXPERTISE
Generalist
INDUSTRY
Advertising / Motion Graphics

Connect

LOCATION
Santiago, Chile

Houdini Skills

ADVANCED
Motion Editing  | Lighting
INTERMEDIATE
Digital Assets  | Cloth  | Solaris  | Karma
BEGINNER
PDG  | Python

Availability

Not Specified

Recent Forum Posts

How to do typography animation? May 18, 2024, 1:20 p.m.

Hi!

You can also take a look to the MOPs Plus Typography node:

https://www.youtube.com/watch?v=lJ907xySsog [www.youtube.com]

It offers a very similar experience to the Mograph Text object from C4D because it packs the letters so you can use other MOPs or nodes to edit the packed geometry.

MOPs: https://www.motionoperators.com [www.motionoperators.com]
MOPsPlus: https://www.motionoperators.com/info/mopsplus/ [www.motionoperators.com]

To use the MOPs+ Typography node you will need to buy the commercial extension from MOPs, I always recommend to consider buy it to because it has a ton of useful nodes to improve multiple kind of workflows,

I made a quick demo showing this, I didn't see the complete tutorial reference but I guess it works to share an idea about this:



Hope that helps,

Cheers!

SOP Intrinsic: usdViewportPurpose May 16, 2024, 7:19 p.m.

Support kindly explained that the intrinsic usdViewportPurpose is not the primitive purpose, is the viewport purpose selected on the SOP Modify LOP, but there is still an easy workaround:



So, use the usdpurpose() function works perfectly fine to get the prim purpose, and also the kind:



Also inspired me to create an HDA to manage USD attributes in SOPs (to create them and extract them):



I hope I'll be able to share it with other tools any time soon.

Cheers!

MtlX Signature prefixes May 16, 2024, 7:08 p.m.

Renaming the signatures on the inputs/outputs section worked pretty well, thanks so much!