simplest way to setup 'Look at'

   419   2   0
User Avatar
Member
4 posts
Joined: Nov. 2018
Offline
apex is amazing.....day by day i'm beginning to understand the infinite possibilities of this wonderful tool.....but sadly, until this approach becomes the new norm,
the best we've got are official documentaion(which is currently incomplete) & forums like these.

I'm grateful for all the help i've gotten from the community so far, especially from @william_harley

i've followed maxrose's awesome tutorial on 'look at'. in that, he uses 'rig attrib vop' with apex.....i've used simple skeleton instead of procedural and followed it many times.
my rig just doesn't work. its okay. i'm an idiot and doesn't know where the issue is lol lol..

can somebody explain via a hip file:
how to setup 'look at' ENTIRELY in apex, in simplest way possible?

simplest and dumbest setup i can think of is kinda like this:
2 kinefx joints for 2 eyes + additional joints for 'look at'.

hope somebody helps. Thanks...
Edited by playboy241994 - May 13, 2024 23:11:11
Gowtham P
User Avatar
Member
48 posts
Joined: Oct. 2018
Offline
I just uploaded a new video on how to create a reverse foot with APEX, and in it I set up a basic look constraint -> https://www.youtube.com/watch?v=NJAuTazoKaE&ab_channel=maxrose [www.youtube.com]
User Avatar
Member
4 posts
Joined: Nov. 2018
Offline
Thanks max....your explanation is awesome man......
Gowtham P
  • Quick Links