Kai Stavginski
KaiStavginski
About Me
Kai Stavginski has been a Senior Technical Director for SideFX Software since 2014. In that time, he's mostly been busy in the areas of shading and fur tools. He started in the industry as a generalist in 2004, spent some time as a rigger for an animated feature and then created VFX for major Hollyw... more
Kai Stavginski has been a Senior Technical Director for SideFX Software since 2014. In that time, he's mostly been busy in the areas of shading and fur tools. He started in the industry as a generalist in 2004, spent some time as a rigger for an animated feature and then created VFX for major Hollywood blockbusters for several years. He used Houdini to get the job done and now uses his extensive industry experience in his development work on the software itself. less
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Recent Forum Posts
Feather Motion Blur in Karma May 8, 2024, 3:42 a.m.
Here's an example with everything set up correctly.
Feather Motion Blur in Karma May 8, 2024, 3:29 a.m.
Hi, recent builds have a "Transfer Velocities" option on the procedural, could you give that a go? This is Feather Deform as well. All you need then is v and optionally w for angular velocity on your deformer.
Use at least 20.0.693 please, which fixes a potential bug with that option in the procedural.
Use at least 20.0.693 please, which fixes a potential bug with that option in the procedural.
[RFE] APEX Guide deform March 7, 2024, 8:35 a.m.
Yeah out of the box there's not much you can do to use it directly in APEX right now. You can look forward to some developments in this area though.