Normally in other 3D software, you would place a sphere around the bush and copy the normal directions from that sphere onto the bush, then delete it.
With this in mind, I assumed all I needed to do was make all the normals face directly away from the center of mass, but this is apparently not the case.
Using a point wrangle node, I input this;
@N = normalize(@P-cm);
This is the result I'm getting, though.
As you can see, the normals are facing exactly as I had intended, but the result looks terrible. Simply moving the center of mass in the calculation doesn't help either.
I've also tried a slightly more complicated process of replicating the method used in other software, in which you copy the normals from an enveloping sphere;
int pt = nearpoint(1, @P); @N = point(1, 'N', pt);
What would be the correct way to set up the normals in Houdini?