Hello,
Anyone know a way to adjust the pre-scale that an agent from USD is imported at similar to FBX's "Convert Units"? Scaling it down with a transform node by 0.01 or pscale isn't a solution as retargeting clips through kinefx breaks due to the scale difference.
Agent USD scale conversion from Maya?
610 1 1- JohnDoe777
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- Htogrom
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JohnDoe777
Hello,
Anyone know a way to adjust the pre-scale that an agent from USD is imported at similar to FBX's "Convert Units"? Scaling it down with a transform node by 0.01 or pscale isn't a solution as retargeting clips through kinefx breaks due to the scale difference.
Trying to figure it out for some different things. No matter what you do, maya exports 1 unit as 1 centimeter.
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