hi,
probably this was asked before, but i want to "add" (not mix) two materials together to achive a specific look.
adding a constant (unlit) shader, that has a texture applied, and a diffuse shader, that is white and gets the lighting.
how can i achieve this in materialX?
i.e. in redshift there is the materialBlender that has an additive option...
(and does the mtlx-ambient-occlusion not working in karma XPU?)
adding two materials together?
287 4 2- soulcage_dpt
- Member
- 47 posts
- Joined: July 2015
- Offline
- jsmack
- Member
- 7802 posts
- Joined: Sept. 2011
- Online
soulcage_dpt
probably this was asked before, but i want to "add" (not mix) two materials together to achive a specific look.
adding a constant (unlit) shader, that has a texture applied, and a diffuse shader, that is white and gets the lighting.
It's not possible to add materials, but in your case you could connect the emission to the emission input on the standard surface that makes up the diffuse shader. The standard surface is already adding up the layers that make it up.
soulcage_dpt
(and does the mtlx-ambient-occlusion not working in karma XPU?)
No, it's not supported in XPU.
- cdordelly
- Member
- 132 posts
- Joined: Nov. 2016
- Offline
- jsmack
- Member
- 7802 posts
- Joined: Sept. 2011
- Online
- cdordelly
- Member
- 132 posts
- Joined: Nov. 2016
- Offline
-
- Quick Links