Rube Goldberg Machine aka Pitagora Suichi:
Created in Houdini 14. Driven by Bullet RBD Solver Engine and simple boxes as static objects to act as colliders. After caching the sim, high poly models replaced the proxy sim geometry for rendering. After rendering, I saturated the foreground and desaturated the background with nuke. I referenced Pitagora Suichi, a Japanese TV show with different Rube Goldberg machines every episode. Render Stats: Size 1280x720, Pixel Samples 12x12, Min/Max Ray Samples 1/9, Noise Level 0.01, other parameters are default mantra settings. Time to render 1 frame: 30mins. Time to sim 1 frame: 1/3 second.

Technical Director
Los Angeles | United States

Hello! My name is Ryan Ruiz and I'm a Senior Character FX Artist. I love creating sim setups for cloth and hair simulations for Feature Animation and VFX. Currently, I am in Los Angeles working on an indie game dev project.​ My interests/hobbies include fashion, scuba diving, and analog photography. Previous companies I have worked for include: Walt Disney Animation Studios, ILM, Blue Sky Studios, Framestore, MPC, and Mr. X. I graduated with a MFA in Visual Effects from Savannah College of Art and Design and a BFA in Animation from DePaul University. Since graduating, I've been working as an artist and lead in multiple software including: Maya, Houdini, Marvelous Designer, and proprietary applications.



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