Maitland Vaughan-Turner

maitlandvt

About Me

専門知識
Indie Gamedev
業界:
Gamedev

Connect

LOCATION
Santa Monica, United States
ウェブサイト

Houdini Engine

ADVANCED
プロシージャルワークフロー  | 説明
INTERMEDIATE
Environments  | Digital Assets  | Motion Editing  | Animation  | Cloth  | Crowds  | Solaris  | Mantra  | Karma  | Lighting  | Pyro FX  | Fluids  | Realtime FX  | PDG  | VEX  | Python
BEGINNER
キャラクタ & アニメーション  | Hair & Fur  | Muscles

Availability

I am currently a student at Santa Monica College

Recent Forum Posts

Sound Wave Effect - Line Simulation 2024年5月22日18:37

Hey you should watch a couple of good tutorials by rohan dalvi and entagma which tackle just these two topics...

these videos from rohan dalvi show you how to drive animation by audio chops

https://www.youtube.com/watch?v=rZd3b2HKVqs [www.youtube.com]

https://www.youtube.com/watch?v=2cc0MjmJ0Jw [www.youtube.com]

this video from entagma shows you how to make 3D surface interference waves (with just sin waves).

https://www.youtube.com/watch?v=IliafCzn82I [www.youtube.com]

I hope this helps you

Primitives do not spawn on the 0,0,0 origin? 2024年5月22日18:26

also, thought i'd add... if you want to move something to the origin, (so it sits on it, or above it, etc), you can use the "matchsize" node

Open GL quality settings? 2024年5月16日22:45

yeah it's prolly better to use karma. if you use karma xpu and you have an Nvidia gpu (well you have to for now), you can turn on "Optix denoiser'.

Optix denoiser might make things too blurry for a final render, but it can make a nicer looking image really quickly if you are rendering at lower settings.