
BabaJ
BabaJ
About Me
Connect
LOCATION
Not Specified
WEBSITE
Houdini Skills
Availability
Not Specified
Recent Forum Posts
COPs in - how do you create colored pattern in tilepattern? Sept. 6, 2025, 1:33 p.m.
I'm not experienced in COPs....but could you not do something like feed a separate color channel to 3 tile patter nodes then recombine after?
Trouble with copy to points and my asteroid field scene Sept. 2, 2025, 1:33 p.m.
It's because you can't have two attributes of the same name but of a different type; in this case an int and float of variant.
You were trying to caste the attribute f@variant to i@variant with
You can cast an float attribute to an int attribute, it just has to be a different name.
So you could maybe instead of using the name 'variant' in your initial attribute randomize node, use something like 'point_scatters';
Then in that node where you tried casting just do;
Then you will find the copy to points will work as you expect.
or......
before your attribute randomize node, you could put down an attribute and specify the point name of 'variant' as an integer,
then the attribute randomize will randomize 'variant' as an integer attribute. And you could then remove your point wrangle node and not have to cast it.
You were trying to caste the attribute f@variant to i@variant with
i@variant = int(@variant);
You can cast an float attribute to an int attribute, it just has to be a different name.
So you could maybe instead of using the name 'variant' in your initial attribute randomize node, use something like 'point_scatters';
Then in that node where you tried casting just do;
i@variant = int(f@point_scatters');
Then you will find the copy to points will work as you expect.
or......
before your attribute randomize node, you could put down an attribute and specify the point name of 'variant' as an integer,
then the attribute randomize will randomize 'variant' as an integer attribute. And you could then remove your point wrangle node and not have to cast it.
Great to see Karma will support physical lighting in H21 Aug. 19, 2025, 2:49 p.m.
Thanks for the link jomaro.
Personally looking forward to this especially as a photographyer who uses images taken within Houdini.
More inclinded to take exposure readings now when doing photo shoots.
Should be able to get 'scenes' much more closer to the actual shot only having to do minor adjustments for creative control.
Personally looking forward to this especially as a photographyer who uses images taken within Houdini.
More inclinded to take exposure readings now when doing photo shoots.
Should be able to get 'scenes' much more closer to the actual shot only having to do minor adjustments for creative control.