Bartłomiej Gadzała

Gand

About Me

EXPERTISE
Indie Gamedev

Connect

LOCATION
Lublin, Poland
WEBSITE

Houdini Skills

Availability

Not Specified

Recent Forum Posts

Congratulations May 6, 2024, 5:46 a.m.

Is there any chance to receive rewards in this month?

Winners announced... April 18, 2024, 4:34 p.m.

Curious, any info on showing winning assets at the upcoming HIVE event? Will they be showcased? Also any ETA on sending the prices?

Best Game Art Asset Entries Jan. 13, 2024, 6:32 a.m.

TillingPhysicsDrop is a tool that allows you to generate tilling PBR texture sets from 3D models stored on your disc. It allows you to create high-quality textures for your 3D projects quickly and easily. Generated maps can create realistic surface details and lighting effects on the landscape (displacement and nanite support required). It also allows you to create textures from any meshes you have in your project (using Unreal RenderToTexture_LevelBP). The tool aims to optimize the settings for you, but you can modify them as you wish. Since it uses a seed-based approach, you can generate a collection of textures with compatible edges (which allows us to apply some UV variation).


It was tested in Unreal and Houdini Indie. It should be compatible with Unity as well, but it has not been verified yet.


Unreal 5.3 demo project [drive.google.com]