Glen D

GlenD

About Me

Senior Technical Artist @Black Forest Games
EXPERTISE
Game Artist
INDUSTRY
Gamedev

Connect

LOCATION
Offenburg, Germany
WEBSITE

Houdini Skills

ADVANCED
Procedural Modeling  | Destruction FX  | Realtime FX
INTERMEDIATE
Digital Assets  | Character Rigging  | VEX

Availability

Not Specified

Recent Forum Posts

What is this Bake Map? Matrix Demo April 24, 2023, 5:08 a.m.

Instead of recreating this type of texture map using VEX/Cops, I ended creating a texture baker setup using Python, Labs Quick Material, and Labs Maps Baker. That takes the original maps and transfers them to new UVs.

Glen

How to create a multi-select menu with check to HDA? April 18, 2023, 4:13 a.m.

You could use an import block to bring in the Group node and then set what you don't want to Invisible. https://www.sidefx.com/forum/topic/76409 [www.sidefx.com]

Glen

Import multiple fbx files in a for loop April 14, 2023, 10:04 a.m.

tamte
use TOP Geometry SOP to load all your fbx files and pass through its output
https://www.sidefx.com/forum/topic/87322/#post-376990 [www.sidefx.com]

you can alternatively use File Merge SOP if the file names only differ with some number in name or alter it to fit your needs, but TOPs should allow you to do this out of the box
Thanks! We ended up using the File Merge SOP, since we were having an issue of Unreal picking up the Files using TOP Geometry.
Glen