Eilef Sandnæs

Heileif

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Recent Forum Posts

[Open Source] Crucible: Cook HDAs at Karma render time May 30, 2026, 8:46 a.m.

Cool!

Is it possible to use it for multistep deformation blur?

That's our biggest issue when creating Custom Husk Procedurals at the moment. Having to transfer velocity attribute from another prim. And being limited velocity/acceleration blur.

Houdini Groom optimization May 26, 2026, 5:23 a.m.

If you only need hair to follow mesh, easiest solution is to just use skin deform on the hair procedural. No guides needed.

Alembic caches did make issues for us in the past because of face orientation mismatch. Using USD animation caches instead solved the problem.

Procedural Rendertime Point Deform April 23, 2026, 3:46 p.m.

You would have to build a custom Husk Procedural for this to work.

We are using it to deform a groom with proxy mesh from animation at the moment. Was kinda painful to get it up and running.

You would have to look into how Invoke Graph works. And backward engineer the Hair Procedural setup in LOPs.

But it will still be limited to curves and points without using Engine license for the render nodes when generating/modify prims.

Would be great to have offical Point Deform Procedural that works with meshes and point instancer without need for engine license.

More RFEs would be great.