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In Karma, How do i get an ambient occlusion render pass? July 8, 2025, 9:13 a.m.
vopsopjsmackWOW, still an issuebekajsmackYes. It is a super global and I need more control. For example, I need AO only between objects and a ground and not AO of self produced ground.
Better than checking a box?
That sounds like you need to write a custom shader.
This is in the changelog.
20.5.305
XPU: adds support for AO AOV
Problem loading and displaying <UDIM> textures in Karma July 8, 2025, 12:23 a.m.
It works as expected in Karma CPU? If yes, probably best to contact support.
XPU: free up VRAM without restarting Houdini? July 8, 2025, 12:14 a.m.
You can restart Karma XPU in the same menu as you see all the renders.
1. Start Karma XPU
2. Switch to OpenGL/Vulkan.
3. Now you should get Restart Karma XPU in the middle of the dropdown menu you see all the different renders.
I'm only on my phone atm, not 100% sure if it's restart Karma XPU. But it's something close.
1. Start Karma XPU
2. Switch to OpenGL/Vulkan.
3. Now you should get Restart Karma XPU in the middle of the dropdown menu you see all the different renders.
I'm only on my phone atm, not 100% sure if it's restart Karma XPU. But it's something close.