Mike Abbott
Mike_A
About Me
Generalist 3D freelancer with many years experience in 3D modelling, technical and concept visualisation and 3D / 2D compositing.
Also highly experienced certified trainer in Photoshop, After Effects and PremierePro.
EXPERTISE
Generalist
Houdini Skills
ADVANCED
Procedural Modeling
INTERMEDIATE
Environments | Digital Assets | Animation | Lighting | VEX
Availability
I am available for Freelance Work
My Gallery
Recent Forum Posts
It seems like there are fewer and fewer commercial tutorials Sept. 21, 2026, 4:20 p.m.
isamarsh
Have you seen what SFX are featuring on their Youtube channel these days ? According to them, the best way to do stuff in Houdini now is to ...
I think that is quite some distortion.
Viewport alpha handling + vertex colors in COPs Sept. 7, 2026, 8:16 a.m.
Transparency sorting is apparently very expensive in viewport processing, so is handled on a per-geometry basis.
In SOPs: to force multi-transparency like you're describing, add a 'Visualize properties' SOP to the node chain and under 'Transparency Sorting' set to 'Enable'.
In SOPs: to force multi-transparency like you're describing, add a 'Visualize properties' SOP to the node chain and under 'Transparency Sorting' set to 'Enable'.
How to procedurally select leaves of a tree? Sept. 6, 2026, 4:18 p.m.
How about:
Connectivity SOP to generate a per piece 'class'
Then a Measure SOP to get the leaf area per piece and selecting on the basis of that?
Connectivity SOP to generate a per piece 'class'
Then a Measure SOP to get the leaf area per piece and selecting on the basis of that?