Mike Abbott

Mike_A

About Me

Generalist 3D freelancer with many years experience in 3D modelling, technical and concept visualisation and 3D / 2D compositing. Also highly experienced certified trainer in Photoshop, After Effects and PremierePro.
EXPERTISE
Generalist

Connect

LOCATION
Leamington Spa, United Kingdom

Houdini Skills

ADVANCED
Procedural Modeling
INTERMEDIATE
Environments  | Digital Assets  | Animation  | Lighting  | VEX

Availability

I am available for Freelance Work

Recent Forum Posts

It seems like there are fewer and fewer commercial tutorials Sept. 21, 2026, 4:20 p.m.

isamarsh
Have you seen what SFX are featuring on their Youtube channel these days ? According to them, the best way to do stuff in Houdini now is to ...

I think that is quite some distortion.

Viewport alpha handling + vertex colors in COPs Sept. 7, 2026, 8:16 a.m.

Transparency sorting is apparently very expensive in viewport processing, so is handled on a per-geometry basis.

In SOPs: to force multi-transparency like you're describing, add a 'Visualize properties' SOP to the node chain and under 'Transparency Sorting' set to 'Enable'.

How to procedurally select leaves of a tree? Sept. 6, 2026, 4:18 p.m.

How about:
Connectivity SOP to generate a per piece 'class'
Then a Measure SOP to get the leaf area per piece and selecting on the basis of that?