Yunus Balcioglu

animatrix_

About Me

Senior FX Technical Director @ Industrial Light & Magic | Feature film credits include The Lord of the Rings: The Rings of Power, Marvel's Eternals, Star Wars: The Rise of Skywalker, X-Men: Dark Phoenix, X-Men: Apocalypse, Aquaman, Alien: Covenant, Pirates of the Caribbean, Justice League and many m...  more
EXPERTISE
Technical Director
INDUSTRY
Film/TV

Connect

LOCATION
Singapore, Singapore

Houdini Skills

ADVANCED
Procedural Modeling  | Digital Assets  | Mantra  | Pyro FX  | Fluids  | Destruction FX  | VEX  | Python
INTERMEDIATE
Realtime FX

Availability

Not Specified

My Tutorials

obj-image Advanced
Pragmatic VEX: Volume 1

My Talks

obj-image HIVE
Adaptive Fracture Synthesis and Propagation in VEX
obj-image HIVE
Face Peeling Using KineFX
obj-image HUG
Retiming Ocean Spectra & The Pragmatic Approach to Solving Technical Problems in VFX

Recent Forum Posts

Supercharged H20 extension (TouchDesigner Style) March 7, 2026, 2:47 a.m.




The GIF above shows the Subdivide SOP cooking the toy geometry at subdivision level 6 vs VEX Subdivide (bottom), while the widget updates in real time.

In the next version of Houdini Supercharged I will add lightweight resource monitor widgets that provide continuous feedback on how Houdini is using system resources while you work and build networks.

The widgets display CPU usage and memory usage of the Houdini process in real time, allowing you to quickly see how much of your machine Houdini is actually using at any given moment.

In addition to showing CPU load, the widget also estimates effective core usage. Instead of only displaying a normalized percentage, it indicates roughly how many cores Houdini is actively using. For example:

97%   1/24

This would suggest the current task is essentially saturating a single core.

Whereas something like:

85%   12/24

indicates the workload is distributed across many cores.

This kind of feedback can be useful when building setups, since it becomes immediately obvious if a node or operation is effectively single-threaded versus scaling across multiple cores.

The widget is designed to update in real time and remain responsive even while Houdini is busy cooking nodes, so it can act as a lightweight HUD while working.

It will be available in the next major update.

New here to Houdini 3D ^^ March 5, 2026, 2:42 a.m.

Hi,

This forum is definitely the best place for Houdini

Mardini 2026 Feb. 27, 2026, 2:06 a.m.