Yunus Balcioglu
animatrix_
About Me
Senior FX Technical Director @ Industrial Light & Magic | Feature film credits include The Lord of the Rings: The Rings of Power, Marvel's Eternals, Star Wars: The Rise of Skywalker, X-Men: Dark Phoenix, X-Men: Apocalypse, Aquaman, Alien: Covenant, Pirates of the Caribbean, Justice League and many m... more
Senior FX Technical Director @ Industrial Light & Magic | Feature film credits include The Lord of the Rings: The Rings of Power, Marvel's Eternals, Star Wars: The Rise of Skywalker, X-Men: Dark Phoenix, X-Men: Apocalypse, Aquaman, Alien: Covenant, Pirates of the Caribbean, Justice League and many more. less
EXPERTISE
Technical Director
INDUSTRY
Film/TV
Houdini Skills
ADVANCED
Procedural Modeling | Digital Assets | Mantra | Pyro FX | Fluids | Destruction FX | VEX | Python
INTERMEDIATE
Realtime FX
Availability
Not Specified
My Gallery
My Talks
Recent Forum Posts
it is my first question about vex April 28, 2024, 4:02 a.m.
juejuezianimatrix_
Hi,
No you can't do that. If it's a verified node, you can do that using Python and APEX:
https://www.sidefx.com/docs/houdini/model/verbs.html [www.sidefx.com]
Otherwise you would have to write your own version in VEX.
Can you tell me how to get writable gdp in vex in HDK? Currently, I can only obtain const gdp. Do you have any information?
I am not sure.
raincoleanimatrix_
Hi,
No you can't do that. If it's a verified node, you can do that using Python and APEX:
https://www.sidefx.com/docs/houdini/model/verbs.html [www.sidefx.com]
Otherwise you would have to write your own version in VEX.
I'm still confused about verbs. I know how to call them in Python. But what are verbs actually? Are they defined at C++ level and compiled as native code that shipped with Houdini? Is it possible to define a verb with SOP nodes (or python, or vex?).
This page explains it a bit:
https://www.sidefx.com/docs/houdini/model/verbs.html [www.sidefx.com]
AFAIK as of now they have to be done at the HDK level. HDAs are not supported to be verbs. I believe SESI is working on that.
it is my first question about vex April 26, 2024, 7:25 a.m.
Hi,
No you can't do that. If it's a verified node, you can do that using Python and APEX:
https://www.sidefx.com/docs/houdini/model/verbs.html [www.sidefx.com]
Otherwise you would have to write your own version in VEX.
No you can't do that. If it's a verified node, you can do that using Python and APEX:
https://www.sidefx.com/docs/houdini/model/verbs.html [www.sidefx.com]
Otherwise you would have to write your own version in VEX.
How to use distance for effect fall off ? April 26, 2024, 1:20 a.m.
woltiel
General question to you guys, so i have a very bad geometry and math learning experience, is there a good resource for specifically 3D math stuff with visual examples maybe not only in Houdini, i'm noticing same functions are used also in Unreal sometimes, so can someone share a good 3D math learning resource in general this would be very helpfull.
I created a VEX course for this exact reason:
You can watch the free chapters here:
https://www.sidefx.com/learn/vex [www.sidefx.com]