Cameron White
cwhite
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Recent Forum Posts
Crowd animate visibility May 7, 2024, 12:14 p.m.
You could try using the Configure Primitives LOP to edit the visibility properties
Instancing lots of ragdolls with collisions May 7, 2024, 12:13 p.m.
Using the crowd tools is probably the easiest way to simulate a large number of ragdolls. The KineFX ragdoll solver is aimed more at a single character, so it would be awkward to set up unless you merge all the skeletons together with unique joint names, or something like that
how to use normals from attributes on an agent? May 7, 2024, 12:11 p.m.
This is a limitation with Hydra currently - it doesn't perform skinning on the normals and instead flags them as needing to be recomputed after the deformation
A workaround is using the Bake Skinning LOP which does support deforming normals, with the downside of the skinning being baked instead of happening at render time
A workaround is using the Bake Skinning LOP which does support deforming normals, with the downside of the skinning being baked instead of happening at render time