Jonathan Mack
jsmack
About Me
EXPERTISE
Hobbyist
INDUSTRY
Film/TV
Connect
LOCATION
United States
WEBSITE
Houdini Skills
Availability
Not Specified
Recent Forum Posts
Lens shader not working when render to File/Mplay Nov. 23, 2025, 10:43 p.m.
gui2one
Error loading lens shader: Unable to load shader 'op:/obj/cylindrical_lens_test/LENS_SHADER/gui2one_cylindrical_lens1'
Command Exit Code: 1
Unfortunately, offline karma renders cannot use lens shaders defined by nodes, only those defined by HDAs, as they can be read from disk.
Bake Geometry Textures - Normal Map UV Island Seams Nov. 16, 2025, 3:27 p.m.
There should be seams there, because the tangent space is discontinuous across the seam. What matters is if the computed world space normal after applying the normal map also has a seam and if there is a shading discontinuity. There will always be some shading discontinuity across normal map seams, but ideally it's subtle.
Sorry if the answer is, "avoid seams, and place necessary ones across logical geometric boundaries"
Sorry if the answer is, "avoid seams, and place necessary ones across logical geometric boundaries"
Antialiasing? Nov. 16, 2025, 3:24 p.m.
Nothing can be done really, beyond rasterizing at a higher resolution than the target resolution, and then scaling down at the end of the operations before output. You quickly hit the wall of the maximum possible resolution capable of the vulkan based rasterization when your target resolution is higher than 2k.
I've asked for some way to anti-alias; it would be helpful if more users submitted RFEs in regard to anti-aliasing.
I've asked for some way to anti-alias; it would be helpful if more users submitted RFEs in regard to anti-aliasing.