Maitland Vaughan-Turner

maitlandvt

About Me

EXPERTISE
Indie Gamedev
INDUSTRY
Gamedev

Connect

LOCATION
Santa Monica, United States
WEBSITE

Houdini Skills

ADVANCED
Procedural Modeling  | Destruction FX
INTERMEDIATE
Environments  | Digital Assets  | Motion Editing  | Animation  | Cloth  | Crowds  | Solaris  | Mantra  | Karma  | Lighting  | Pyro FX  | Fluids  | Realtime FX  | PDG  | VEX  | Python
BEGINNER
Character Rigging  | Hair & Fur  | Muscles

Availability

I am currently a student at Santa Monica College

Recent Forum Posts

Black mesh instead of regular White when trying to Voxelize May 13, 2024, 3:36 a.m.

hey, i didn't really figure out why, but i *did* figure out WHAT your problem is. have a look at your geometry spreadsheet (in the default view, it's a tab next to the viewport). click on vertices and you will notice that after you lay down remeshgrid sop, your "Cd" (color) point attribute has been flipped from white (1.0,1.0,1.0) to black (0.0,0.0,0.0)...

the thing about it is, it doesn't even really matter, it just looks weird. you are completely changing the points when you remesh it, so they don't really line up the same way. if you had colors you cared about, then it would be a bigger deal...

so, it's really nothing, it's prolly just a bug in that node.. or its just that it doesn't have values for those points so it just gives them a 0.

you could just fix it with a color sop or just use the quadremesh node instead. (which actually deletes the Cd point attribute). just use a color node, and yer good. throw down a normal node while your at it.

There have been a number of changes since that video came out, but i'll have a look at it, because i like to watch houdini videos more than i like to watch cartoons haha...

Black mesh instead of regular White when trying to Voxelize May 4, 2024, 8:20 p.m.

yes try the new quadremesh node its greaet! also, try the instant meshes (labs) is a good one, if quadremesh doesn't get you there. (you also need to install instant meshes, but it is free and open source.)

Also, if you are trying to bake it to a substance, well you might want to start with some simpler geometry. Just try kitbashing a simple grid, then baking your grid out to a displacement map (for instance). then apply your kit bash displacement map, and finally apply your displacement map to your main geometry.

you can UV your main geometry (just the cylinder) using the "labs UV unwrap cylinder" node.

Make sure and install the SideFX labs tool set, that will help you a lot (click Labs->update labs at the top. if you are on steam, then get sidefx labs from the github)

also, take a look at this video, if you haven't seen it,

https://www.youtube.com/watch?v=gfS6ylg9vbA [www.youtube.com]

This "Simon Houdini" dude on youtube has some good techniques, you might also find something from this video:


https://www.youtube.com/watch?v=N7CDHwgWKVo [www.youtube.com]

I hope any of that helps! best way to learn houdini is to get in there and play around, ask some questions, and watch some videos!

Black mesh instead of regular White when trying to Voxelize April 29, 2024, 2:53 p.m.

your file references an fbx that isn't included in the link