sanaldeep singhsandhu

sanaldeep1996

About Me

I have good experience in rigging, worked on great VFX projects, seeking to learn more day by day to upskill my level. Egar to learn new things and software's according to the industry. skills: Maya rigging, Ziva dynamics, Unreal engine, Python, Houdini cloth simulation, Houdini muscle simulatio...  more
EXPERTISE
VFX Artist
INDUSTRY
Film/TV

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LOCATION
mumbai, India
WEBSITE

Houdini Skills

BEGINNER
Character Rigging  | Animation  | Cloth  | Crowds  | Muscles  | Destruction FX  | PDG  | VEX  | Python

Availability

I am currently employed at DNEG (mumbai)

Recent Forum Posts

Houdini 20 Rigging Pipeline and Tools April 26, 2024, 4:40 a.m.

okay let me try it with a character as well
thanks for the head's up

Houdini 20 Rigging Pipeline and Tools April 25, 2024, 11:33 p.m.

To improve weight painting i have few ideas

1) In maya we have option's to skin bind with the geo, if possible in houdini also we can have some more option's to capture weight's, please check the image attached related to it.

2) I have attached a video showing some of maya tools, which really be good if it's added in houdini.
for example :- in maya we have add influence option which helps use to add extra joint for weight painting without disturbing the exisiting skinning weight's, it save's alot of time. it will be really a time saver if we can have an option like this in houdini was well.
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Houdini 20 Rigging Pipeline and Tools April 25, 2024, 3:59 a.m.

Yeah the Electra and Luchador and Chicken rig's are really amazing, I have also learned from it alot.

my point is as a other artist's perspective and point of view if someone is not fimilar with houdini rigging at all, he or she can have a apex rigged character as test geometry by default to understand some basics, fundamentals of it.