Tomas Slancik
tamte
About Me
INDUSTRY
Advertising / Motion Graphics
Connect
LOCATION
New York,
United States
WEBSITE
Houdini Skills
Availability
I am currently employed at Method Studios
Recent Forum Posts
MaterialX in Houdini vs everywhere else? May 9, 2024, 12:51 a.m.
At this point Id assume every implementation has limits, for example last time I checked Karma XPU supported only up to 2 standard surfaces being mixed and did not support building shaders from Bsdf nodes
So its always good to find out the extends of MtlX support in any particular DCC rather than automatically assuming full support
So its always good to find out the extends of MtlX support in any particular DCC rather than automatically assuming full support
Import detail attribute create indices? May 8, 2024, 3:45 a.m.
should not be detail specific are you not getting it for point, prim, vertex attribute?
every custom attribute should give you separate :indices array, which is populated by indices if you import attribute as indexed primvar otherwise is empty, but it's important it is there in case you are layering nonindexed primvar over indexed one, as then it needs to zero out the indices array
every custom attribute should give you separate :indices array, which is populated by indices if you import attribute as indexed primvar otherwise is empty, but it's important it is there in case you are layering nonindexed primvar over indexed one, as then it needs to zero out the indices array
Question : for each primitive in vex May 5, 2024, 8:21 p.m.
if your primitives are all separate you can do this in Point Wrangle
if any of the points is shared among multiple primitives it will get the vertex index value from first connected primitive
i@get = vertexprimindex(0, @vtxnum);
if any of the points is shared among multiple primitives it will get the vertex index value from first connected primitive