William Harley
william_harley
About Me
I started my career doing lighting, lookdev and VFX in Cape Town.
Always looking to streamline the character rigging and animation process
I got involved in setting up a rigging tools in houdini and assisting animators to get used to the
new tools, I have fallen in love with CFX, building rigs ... more
I started my career doing lighting, lookdev and VFX in Cape Town.
Always looking to streamline the character rigging and animation process
I got involved in setting up a rigging tools in houdini and assisting animators to get used to the
new tools, I have fallen in love with CFX, building rigs for films, games and cinematics. less
EXPERTISE
Generalist
INDUSTRY
Film/TV
Connect
LOCATION
Cape Town,
South Africa
WEBSITE
Houdini Skills
ADVANCED
Procedural Modeling | Digital Assets | Character Rigging | Lighting | Pyro FX | VEX
INTERMEDIATE
Environments | Motion Editing | Animation | Hair & Fur | Cloth | Crowds | Muscles | Solaris | Karma | Fluids | Destruction FX | Realtime FX | PDG | Python
Availability
Not Specified
My Badges
SideFX Staff
Since Oct 2023
My Houdini Content
Recent Forum Posts
Exporting the Apex Rig from Houdini 21 to Unreal Engine Jan. 6, 2026, 1:17 a.m.
The first output of the unpack character is a pass through of the character input. Output2 (capture mesh), Output3 (Skeleton) and Output4 (animation) are unpacked and is what you will use for the 3 inputs on the fbx character output.
One note, you have to add a prim name attrib to the mesh when exporting otherwise it will fail.
One note, you have to add a prim name attrib to the mesh when exporting otherwise it will fail.
Getting a TransformObject Handle's Local xform values? Jan. 2, 2026, 2:26 p.m.
If you are looking to get a wheel roll going. This might help
Adding the character folder to apex character afterwards Dec. 28, 2025, 10:14 a.m.
Hi, you can use the Apex Scene Add Animation node to copy the animation from the old
Scene Animate to the character.
Scene Animate to the character.