William Harley

william_harley

About Me

I started my career doing lighting, lookdev and VFX in Cape Town. Always looking to streamline the character rigging and animation process I got involved in setting up a rigging tools in houdini and assisting animators to get used to the new tools, I have fallen in love with CFX, building rigs ...  more
EXPERTISE
Generalist
INDUSTRY
Film/TV

Connect

LOCATION
Cape Town, South Africa
WEBSITE

Houdini Skills

ADVANCED
Procedural Modeling  | Digital Assets  | Character Rigging  | Lighting  | Pyro FX  | VEX
INTERMEDIATE
Environments  | Motion Editing  | Animation  | Hair & Fur  | Cloth  | Crowds  | Muscles  | Solaris  | Karma  | Fluids  | Destruction FX  | Realtime FX  | PDG  | Python

Availability

Not Specified

My Badges

SideFX Staff
Since Oct 2023

My Tutorials

obj-image Masterclass
APEX Rigging | Masterclass
obj-image Intermediate
Luchador & Chicken

Recent Forum Posts

Exporting the Apex Rig from Houdini 21 to Unreal Engine Jan. 6, 2026, 1:17 a.m.

The first output of the unpack character is a pass through of the character input. Output2 (capture mesh), Output3 (Skeleton) and Output4 (animation) are unpacked and is what you will use for the 3 inputs on the fbx character output.

One note, you have to add a prim name attrib to the mesh when exporting otherwise it will fail.

Getting a TransformObject Handle's Local xform values? Jan. 2, 2026, 2:26 p.m.

If you are looking to get a wheel roll going. This might help

Adding the character folder to apex character afterwards Dec. 28, 2025, 10:14 a.m.

Hi, you can use the Apex Scene Add Animation node to copy the animation from the old
Scene Animate to the character.