This video will show how you can sew UVs on a geometry with pre-existing seams, using UV Flatten. 

Note

Be sure to watch the "UV Flatten | Cut, Sew, Align & Straighten" video if you wish for more information on the different modes and options within UV Flatten:         
www.sidefx.com/tutorials/uv-flatten-cut-sew-align-straighten

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SIDEFX

For over thirty five years, SideFX has been providing artists with procedural 3D animation and visual effects tools designed to create the highest-quality cinematic results. We are passionate about what our customers do because our roots are in production, both as artists and as pioneering technical innovators.

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COMMENTS

  • bijianchang 6 years, 9 months ago  | 

    牛逼,很循喜欢你的建模教程,Very nice, thank you!

  • Andr1 6 years, 9 months ago  | 

    very interesting, thanks!
    Is there any way to do it procedurally?
    Like islands with area under a certain threshold would automatically be treated the same way you showed us?

  • bardia 6 years, 8 months ago  | 

    You can if you can figure out through which edges these small islands should be sewn back. Areas alone don't give you that. Once you get the edges in a group, sewing happens by simply subtracting them from the seams group you're supplying.

  • Drakon 6 years, 3 months ago  | 

    this are awesome tools! just came across this siggraph 2017 presentation - would it solve both uv sizing and seams problem? https://www.youtube.com/watch?v=6O98e9ClVV0

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