Houdini Main Changelogs
16.0.495 | Fixed a primitive/vertex attribute indexing issue in the viewport with large packed fragments. |
Fri. January 20, 2017 | |
16.0.495 | Fixed a primitive/vertex attribute indexing issue in the viewport with large packed fragments. |
Fri. January 20, 2017 | |
16.0.495 | Fixed a primitive/vertex attribute indexing issue in the viewport with large packed fragments. |
Fri. January 20, 2017 | |
16.0.495 | Fixed a primitive/vertex attribute indexing issue in the viewport with large packed fragments. |
Fri. January 20, 2017 | |
16.0.495 | Fixed a primitive/vertex attribute indexing issue in the viewport with large packed fragments. |
Fri. January 20, 2017 | |
16.0.495 | Fixed an issue with the origin gnonom appearing in the wrong spot in the viewport. |
Fri. January 20, 2017 | |
16.0.495 | Fixed an issue with the origin gnonom appearing in the wrong spot in the viewport. |
Fri. January 20, 2017 | |
16.0.495 | Fixed an issue with the origin gnonom appearing in the wrong spot in the viewport. |
Fri. January 20, 2017 | |
16.0.495 | Fixed an issue with the origin gnonom appearing in the wrong spot in the viewport. |
Fri. January 20, 2017 | |
16.0.495 | Fixed an issue with the origin gnonom appearing in the wrong spot in the viewport. |
Fri. January 20, 2017 | |
16.0.495 | SHOPs that return true from buildShaderData() will suppress the default viewport material generation from running so that the changes done in that method aren't overwritten. |
Fri. January 20, 2017 | |
16.0.495 | SHOPs that return true from buildShaderData() will suppress the default viewport material generation from running so that the changes done in that method aren't overwritten. |
Fri. January 20, 2017 | |
16.0.495 | SHOPs that return true from buildShaderData() will suppress the default viewport material generation from running so that the changes done in that method aren't overwritten. |
Fri. January 20, 2017 | |
16.0.495 | SHOPs that return true from buildShaderData() will suppress the default viewport material generation from running so that the changes done in that method aren't overwritten. |
Fri. January 20, 2017 | |
16.0.495 | SHOPs that return true from buildShaderData() will suppress the default viewport material generation from running so that the changes done in that method aren't overwritten. |
Fri. January 20, 2017 | |
16.0.492 | Fixed bug where starting a non-secure selector in a SOP level state by clicking in the viewport would not redraw, continuing to show a handle that was no longer there. |
Tue. January 17, 2017 | |
16.0.492 | Fixed bug where starting a non-secure selector in a SOP level state by clicking in the viewport would not redraw, continuing to show a handle that was no longer there. |
Tue. January 17, 2017 | |
16.0.492 | Fixed bug where starting a non-secure selector in a SOP level state by clicking in the viewport would not redraw, continuing to show a handle that was no longer there. |
Tue. January 17, 2017 | |
16.0.492 | Fixed bug where starting a non-secure selector in a SOP level state by clicking in the viewport would not redraw, continuing to show a handle that was no longer there. |
Tue. January 17, 2017 | |
16.0.492 | Fixed bug where starting a non-secure selector in a SOP level state by clicking in the viewport would not redraw, continuing to show a handle that was no longer there. |
Tue. January 17, 2017 | |
16.0.491 | Optimize viewport per-primitive stylesheet evaluation by evaluating groups of primitives rather than single primitives. |
Mon. January 16, 2017 | |
16.0.491 | Optimize viewport per-primitive stylesheet evaluation by evaluating groups of primitives rather than single primitives. |
Mon. January 16, 2017 | |
16.0.491 | Optimize viewport per-primitive stylesheet evaluation by evaluating groups of primitives rather than single primitives. |
Mon. January 16, 2017 | |
16.0.491 | Optimize viewport per-primitive stylesheet evaluation by evaluating groups of primitives rather than single primitives. |
Mon. January 16, 2017 | |
16.0.491 | Optimize viewport per-primitive stylesheet evaluation by evaluating groups of primitives rather than single primitives. |
Mon. January 16, 2017 |