Houdini Main Changelogs

16.0.495

Fixed a primitive/vertex attribute indexing issue in the viewport with large packed fragments.

Fri. January 20, 2017
16.0.495

Fixed a primitive/vertex attribute indexing issue in the viewport with large packed fragments.

Fri. January 20, 2017
16.0.495

Fixed a primitive/vertex attribute indexing issue in the viewport with large packed fragments.

Fri. January 20, 2017
16.0.495

Fixed a primitive/vertex attribute indexing issue in the viewport with large packed fragments.

Fri. January 20, 2017
16.0.495

Fixed a primitive/vertex attribute indexing issue in the viewport with large packed fragments.

Fri. January 20, 2017
16.0.495

Fixed an issue with the origin gnonom appearing in the wrong spot in the viewport.

Fri. January 20, 2017
16.0.495

Fixed an issue with the origin gnonom appearing in the wrong spot in the viewport.

Fri. January 20, 2017
16.0.495

Fixed an issue with the origin gnonom appearing in the wrong spot in the viewport.

Fri. January 20, 2017
16.0.495

Fixed an issue with the origin gnonom appearing in the wrong spot in the viewport.

Fri. January 20, 2017
16.0.495

Fixed an issue with the origin gnonom appearing in the wrong spot in the viewport.

Fri. January 20, 2017
16.0.495

SHOPs that return true from buildShaderData() will suppress the default viewport material generation from running so that the changes done in that method aren't overwritten.

Fri. January 20, 2017
16.0.495

SHOPs that return true from buildShaderData() will suppress the default viewport material generation from running so that the changes done in that method aren't overwritten.

Fri. January 20, 2017
16.0.495

SHOPs that return true from buildShaderData() will suppress the default viewport material generation from running so that the changes done in that method aren't overwritten.

Fri. January 20, 2017
16.0.495

SHOPs that return true from buildShaderData() will suppress the default viewport material generation from running so that the changes done in that method aren't overwritten.

Fri. January 20, 2017
16.0.495

SHOPs that return true from buildShaderData() will suppress the default viewport material generation from running so that the changes done in that method aren't overwritten.

Fri. January 20, 2017
16.0.492

Fixed bug where starting a non-secure selector in a SOP level state by clicking in the viewport would not redraw, continuing to show a handle that was no longer there.

Tue. January 17, 2017
16.0.492

Fixed bug where starting a non-secure selector in a SOP level state by clicking in the viewport would not redraw, continuing to show a handle that was no longer there.

Tue. January 17, 2017
16.0.492

Fixed bug where starting a non-secure selector in a SOP level state by clicking in the viewport would not redraw, continuing to show a handle that was no longer there.

Tue. January 17, 2017
16.0.492

Fixed bug where starting a non-secure selector in a SOP level state by clicking in the viewport would not redraw, continuing to show a handle that was no longer there.

Tue. January 17, 2017
16.0.492

Fixed bug where starting a non-secure selector in a SOP level state by clicking in the viewport would not redraw, continuing to show a handle that was no longer there.

Tue. January 17, 2017
16.0.491

Optimize viewport per-primitive stylesheet evaluation by evaluating groups of primitives rather than single primitives.

Mon. January 16, 2017
16.0.491

Optimize viewport per-primitive stylesheet evaluation by evaluating groups of primitives rather than single primitives.

Mon. January 16, 2017
16.0.491

Optimize viewport per-primitive stylesheet evaluation by evaluating groups of primitives rather than single primitives.

Mon. January 16, 2017
16.0.491

Optimize viewport per-primitive stylesheet evaluation by evaluating groups of primitives rather than single primitives.

Mon. January 16, 2017
16.0.491

Optimize viewport per-primitive stylesheet evaluation by evaluating groups of primitives rather than single primitives.

Mon. January 16, 2017