Houdini Main Changelogs

20.0.898

The Maya plugin can now display error messages from nodes in the script editor.

yesterday
20.5.426

The Maya plugin can now display error messages from nodes in the script editor.

yesterday
20.5.426

Updated versioned apex help cards to match the convention:

foo-.txt (original version), foo-2.0.txt, foo.txt (latest version).
yesterday
20.5.425

Fixed missing baseskeleton input parm on the blendshape component

Thu. November 21, 2024
20.5.425

Fixed an issue where distant shadow maps could be corrupt after moving objects.

Thu. November 21, 2024
20.5.425

Reverse Foot Component: Added a control that rotates the toe using the ball as a pivot. The mirror tag and mirror offset are no longer required. Mirror up has been renamed to toeup.

Thu. November 21, 2024
20.5.424

Fixed naming conflict in the blendshape component when using multiple primitives that share channel names.

Wed. November 20, 2024
20.0.896

Husk now handles the "dummy raster product" filename better with the -o command line option. In some cases, the delegate and husk would write the same output file when -o was specified. This should no longer happen.

Wed. November 20, 2024
20.5.424

Husk now handles the "dummy raster product" filename better with the -o command line option. In some cases, the delegate and husk would write the same output file when -o was specified. This should no longer happen.

Wed. November 20, 2024
20.5.424

Add an env var `HOUDINI_HDA_SUPPRESS_OPTIONAL_FILES` which when set will prevent the creation of the modtimes and createtimes files when expanding an HDA to CVS friendly format.

Wed. November 20, 2024
20.5.424

Increased the time threshold before changing the cursor to the busy cursor when redrawing so that it appears less frequently. This mainly addresses cursor flickering when rendering in the Solaris viewer.

Wed. November 20, 2024
20.5.424

The Agent Vellum Unpack SOP now supports updating 'attachnormal' constraints to be attached to the corresponding agent's unpacked collision geometry.

Wed. November 20, 2024
20.5.424

In the Weight Array Biharmonic SOP, check that triangles and tets have the correct vertex count. Error out early if there are any that don't, fixing a crash that occurred previously.

Wed. November 20, 2024
20.5.424

Saving Recipes to UNC path on windows appears to be bust

  • Fix issues with hutil.resolvePath() when dealing with UNC paths.
  • Fix UI issues with the recipe dialogs.
Wed. November 20, 2024
20.5.424

Fixed a bug in the RBD Cone Twist Constraint Properties SOP which prevented the interactive rotation limits handles from showing.

Wed. November 20, 2024
20.0.895

Added support for landscape creation in Unreal 5.5.

Wed. November 20, 2024
20.0.895

Performance improvements for landscape creation.

Wed. November 20, 2024
20.5.423

Fixed a bug in the Alembic SOP that can result to a crash if the Alembic archive on disk is updated externally.

Tue. November 19, 2024
20.5.423

The Jump to Node button in the Scene Graph Details pane now works properly when panes are "linked", not just when they are set to follow the last selected node.

Tue. November 19, 2024
20.5.423

The Attribute Copy TOP can now be configured so that it requires cooked input work items before applying the match rules, which allows the work items to be matched using attribute produced when the inputs cook.

Tue. November 19, 2024
20.5.422

Removed benign warning when setting actor labels in world partition levels.

Tue. November 19, 2024
20.5.423

Added a parameter to control root job verbosity when using Submit as Job with the Deadline, HQueue and Tractor schedulers.

Tue. November 19, 2024
20.5.423

Fixed an issue where the correct OCIO colorspace might not be applied when loading an EXR file into Copernicus.

Tue. November 19, 2024
20.5.422

Fixed bake outlinder folder not being set correctly if specified on a primitive attribute.

Tue. November 19, 2024
20.0.895
  • Added support for the "unreal_pdg_asset" detail attributes.This can be used to indicate to the plugin if the HDA is expected (or not)to use PDG. This is especially useful on big HDAs that contain a lot of nodesas it will speed up instantiation and rebuild times significantly.
  • Improved the logic used when parsing TOP Networks and when automaticallyidentifying PDG Assets.
  • Improved performance when instantiating/processing large HDAs.
  • Rebuilding an HDA no longer causes every parameter to be individually re-seton the Houdini side. This significantly reduces the time needed for theseoperations on big HDAs that have a lot of nodes and parameters.
  • Fixed errors/warnings for UE5.5.
Tue. November 19, 2024