Houdini Main Changelogs
20.0.895 | The "non-bypassed" node flag is now properly considered as recursive by HAPI_ComposeChildList. Bumped HAPI version to 6.2.4. |
Tue. November 19, 2024 | |
20.5.422 | Fixed unreal_output_name not being read correctly for primitive and detail attributes. |
Tue. November 19, 2024 | |
20.5.422 | Fixed crash in the Flipbook ROP when the output resolution is changed. |
Mon. November 18, 2024 | |
20.0.894 | Fixed viewer update of object transforms when navigating in and out of subnet objects in Hide Other Objects mode. |
Mon. November 18, 2024 | |
20.5.422 | Fixed viewer update of object transforms when navigating in and out of subnet objects in Hide Other Objects mode. |
Mon. November 18, 2024 | |
20.5.422 | Fix that can happen when switching to Rig Tree pane under particular circumstances. |
Mon. November 18, 2024 | |
20.5.421 | Added support for landscape creation in Unreal 5.5. |
Mon. November 18, 2024 | |
20.5.421 | Fixed an isse where the edit layer name could be ignored when creating a landscape. |
Mon. November 18, 2024 | |
20.5.421 | Landscape import performance optimizations. |
Mon. November 18, 2024 | |
20.0.894 | Fix a bug with the Feather Procedural where barbs weren't deformed with the animated surfaces in some configurations. |
Mon. November 18, 2024 | |
20.5.419 | Fix degenerate cases when computing bezier() segment slopes on animation channels. |
Fri. November 15, 2024 | |
20.5.419 | Fixed a bug that was causing HAPI_GetPresetNames to crash when using Thrift sessions. |
Fri. November 15, 2024 | |
20.5.419 | Added new callbacks to APEX's string library: ToInteger, and ToFloat. |
Fri. November 15, 2024 | |
20.5.418 | Added 'A' (albedo) event type in light path expression so that it's possible to write out albedo AOV based on specific path or BSDF component. |
Thu. November 14, 2024 | |
20.5.418 | Fixed a bug where box-select wouldn't select instanced primitives on macOS |
Thu. November 14, 2024 | |
20.5.418 | Fixed Edit Material Network LOP which would occasionally use Generic VOP instead of the Mtlx Standard Surface VOP. |
Thu. November 14, 2024 | |
20.5.418 | Fixed a bug where some animation could be lost when merging APEX Animation Layers in certain cases. |
Thu. November 14, 2024 | |
20.5.418 | Hide deactivated lights from the light linker since it has no way to activate them. |
Thu. November 14, 2024 | |
20.0.890 | Fix CH_Manager.h in the HDK to work around a bug in gcc13 so this compiler can be used to build HDK plugins that include this header. |
Thu. November 14, 2024 | |
20.5.417 | Fix update issue when locking/unlocking a parameter in the light mixer. |
Wed. November 13, 2024 | |
20.5.417 | Fix hotkey editor showing the Esc key assignment window when pressing enter in the search field. |
Wed. November 13, 2024 | |
20.5.417 | Fixed a potential crash in the APEX Character Deformation display option, along with a bug that could cause stuck geometry in certain situations. |
Wed. November 13, 2024 | |
20.0.888 | Update Houdini's USD library to include the following fix:
|
Tue. November 12, 2024 | |
20.5.416 | Fixed a crash when using detail-level material assignment on particles |
Tue. November 12, 2024 | |
20.0.888 | Made level instances read only when not being edited. Fixes several bugs when using HDAs in level instance levels. |
Tue. November 12, 2024 |