HDK
Main Page
Related Pages
Modules
Namespaces
Classes
Files
Examples
All
Classes
Namespaces
Files
Functions
Variables
Typedefs
Enumerations
Enumerator
Friends
Macros
Groups
Pages
RAY/RAY_DemoSprite.h
/*
* Copyright (c) 2024
* Side Effects Software Inc. All rights reserved.
*
* Redistribution and use of Houdini Development Kit samples in source and
* binary forms, with or without modification, are permitted provided that the
* following conditions are met:
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. The name of Side Effects Software may not be used to endorse or
* promote products derived from this software without specific prior
* written permission.
*
* THIS SOFTWARE IS PROVIDED BY SIDE EFFECTS SOFTWARE `AS IS' AND ANY EXPRESS
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
* NO EVENT SHALL SIDE EFFECTS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
* OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*----------------------------------------------------------------------------
* This is a sample procedural DSO which creates sprites on point geometry.
*/
#ifndef __RAY_DemoSprite__
#define __RAY_DemoSprite__
#include <
RAY/RAY_Procedural.h
>
#include <
GU/GU_Detail.h
>
#include <
UT/UT_BoundingBox.h
>
#include <
UT/UT_IntArray.h
>
namespace
HDK_Sample {
class
ray_SpriteAttribMap;
class
RAY_DemoSpriteParms {
public
:
// Data which is uniform for all splits
const
GU_Detail
*
myGdp
;
GA_ROHandleV3
myVelH
;
GA_ROHandleV2
mySpriteScaleH
;
GA_ROHandleF
mySpriteRotH
;
GA_ROHandleS
mySpriteShopH
;
GA_ROHandleV3
mySpriteTexH
;
int
myChunkSize
;
int
mySpriteLimit
;
float
myTimeScale
;
int
myRefCount
;
UT_Matrix3
myViewRotation
;
ray_SpriteAttribMap *
myAttribMap
;
};
class
RAY_DemoSprite :
public
RAY_Procedural
{
public
:
RAY_DemoSprite
();
~RAY_DemoSprite
()
override
;
const
char
*
className
()
const override
;
int
initialize
(
const
UT_BoundingBox
*box)
override
;
int
initChild
(
RAY_DemoSprite
*sprite,
const
UT_BoundingBox
&box);
void
getBoundingBox
(
UT_BoundingBox
&box)
override
;
void
render
()
override
;
private
:
const
GU_Detail
*getPointGdp()
const
{
return
myParms->
myGdp
; }
fpreal
getTime()
const
{
return
myParms->
myTimeScale
; }
int
getChunk()
const
{
return
myParms->
myChunkSize
; }
RAY_DemoSpriteParms *myParms;
// Data which is unique per procedural
UT_BoundingBox
myBox;
UT_BoundingBox
myVelBox;
UT_IntArray
myPointList;
};
}
// End HDK_Sample namespace
#endif
Generated on Sun Nov 17 2024 03:01:01 for HDK by
1.8.6