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This is the complete list of members for BRAY::MaterialPtr, including all inherited members.
isValid() const | BRAY::MaterialPtr | inline |
MaterialPtr(BRAY_VexMaterial *mat=nullptr) | BRAY::MaterialPtr | inline |
materialPtr() const | BRAY::MaterialPtr | inline |
operator bool() const | BRAY::MaterialPtr | inline |
setCoordSysAliases(const ScenePtr &scene, UT_UniquePtr< UT_Map< UT_StringHolder, UT_StringHolder >> map) | BRAY::MaterialPtr | |
setInputs(const ScenePtr &scene, const MaterialInputList &inputs, bool for_surface) | BRAY::MaterialPtr | |
updateDisplace(ScenePtr &scene, const UT_StringArray &arguments) | BRAY::MaterialPtr | |
updateDisplaceCode(const ScenePtr &scene, const UT_StringHolder &name, const UT_StringRef &code, bool preload=false) | BRAY::MaterialPtr | |
updateDisplaceGraph(ScenePtr &scene, const UT_StringHolder &name, const ShaderGraphPtr &graphptr) | BRAY::MaterialPtr | |
updateLens(const ScenePtr &scene, const UT_StringArray &arguments) | BRAY::MaterialPtr | |
updateLensCode(const ScenePtr &scene, const UT_StringHolder &name, const UT_StringRef &code, bool preload=false) | BRAY::MaterialPtr | |
updateLensGraph(const ScenePtr &scene, const UT_StringHolder &name, const ShaderGraphPtr &graphptr) | BRAY::MaterialPtr | |
updateSurface(const ScenePtr &scene, const UT_StringArray &arguments) | BRAY::MaterialPtr | |
updateSurfaceCode(const ScenePtr &scene, const UT_StringHolder &name, const UT_StringRef &code, bool preload=false) | BRAY::MaterialPtr | |
updateSurfaceGraph(const ScenePtr &scene, const UT_StringHolder &name, const ShaderGraphPtr &graphptr) | BRAY::MaterialPtr | |
~MaterialPtr() | BRAY::MaterialPtr | inline |