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This is the complete list of members for BRAY::ScenePtr, including all inherited members.
addTraceset(const UT_StringHolder &name) | BRAY::ScenePtr | |
allocScene() | BRAY::ScenePtr | static |
cameraProperties() | BRAY::ScenePtr | |
commitOptions() | BRAY::ScenePtr | |
constCameraProperties() const | BRAY::ScenePtr | |
constLightProperties() const | BRAY::ScenePtr | |
constObjectProperties() const | BRAY::ScenePtr | |
constPlaneProperties() const | BRAY::ScenePtr | |
constSceneOptions() const | BRAY::ScenePtr | |
createCamera(const UT_StringHolder &name) | BRAY::ScenePtr | |
createCoordSys(const UT_StringHolder &name) | BRAY::ScenePtr | |
createDetachedLight(const UT_StringHolder &name) | BRAY::ScenePtr | |
createGeometry(const GT_PrimitiveHandle &prim) | BRAY::ScenePtr | |
createGeometry(const GT_PrimitiveHandle &prim, const GT_DataArrayHandle &holes) | BRAY::ScenePtr | |
createInstance(const ObjectPtr &obj, const UT_StringHolder &name) | BRAY::ScenePtr | |
createLight(const UT_StringHolder &name) | BRAY::ScenePtr | |
createLightInstancer(const UT_StringHolder &name) | BRAY::ScenePtr | |
createMaterial(const UT_StringHolder &name) | BRAY::ScenePtr | |
createProcedural(UT_UniquePtr< BRAY_Procedural > proc) | BRAY::ScenePtr | |
createScene() | BRAY::ScenePtr | |
createShaderGraph(const UT_StringHolder &name) | BRAY::ScenePtr | |
createVolume(const UT_StringHolder &name) | BRAY::ScenePtr | |
defaultProperties(BRAY_PropertyType type) const | BRAY::ScenePtr | |
destroyMaterial(const UT_StringRef &name) | BRAY::ScenePtr | |
findMaterial(const UT_StringRef &name) const | BRAY::ScenePtr | |
forceRedice() | BRAY::ScenePtr | |
isEngineSupported(const UT_StringRef &name) | BRAY::ScenePtr | static |
isKarmaCPU() const | BRAY::ScenePtr | |
isKarmaXPU() const | BRAY::ScenePtr | |
isTraceset(const UT_StringHolder &name) | BRAY::ScenePtr | |
isValid() const | BRAY::ScenePtr | inline |
lightProperties() | BRAY::ScenePtr | |
loadHDA(const char *path) | BRAY::ScenePtr | |
lockAllObjectProperties(bool state) | BRAY::ScenePtr | inline |
lockProperties(const char *pattern, bool state) | BRAY::ScenePtr | |
lockProperty(BRAY_ObjectProperty token, bool state) | BRAY::ScenePtr | |
nestedInstancing() const | BRAY::ScenePtr | |
objectProperties() | BRAY::ScenePtr | |
operator bool() const | BRAY::ScenePtr | inline |
optionB(BRAY_SceneOption t) const | BRAY::ScenePtr | inline |
optionF(BRAY_SceneOption t) const | BRAY::ScenePtr | inline |
optionI(BRAY_SceneOption t) const | BRAY::ScenePtr | inline |
optionImport(BRAY_SceneOption token, T *val, size_t n) const | BRAY::ScenePtr | inline |
optionIsVariadic(BRAY_SceneOption token) const | BRAY::ScenePtr | inline |
optionS(BRAY_SceneOption t) const | BRAY::ScenePtr | inline |
optionSize(BRAY_SceneOption token) const | BRAY::ScenePtr | inline |
optionStorage(BRAY_SceneOption token) const | BRAY::ScenePtr | inline |
planeProperties() | BRAY::ScenePtr | |
propertyB(BRAY_SceneOption t) const | BRAY::ScenePtr | inline |
propertyF(BRAY_SceneOption t) const | BRAY::ScenePtr | inline |
propertyI(BRAY_SceneOption t) const | BRAY::ScenePtr | inline |
propertyImport(BRAY_ObjectProperty token, T *val, size_t n) const | BRAY::ScenePtr | inline |
propertyIsVariadic(BRAY_ObjectProperty token) const | BRAY::ScenePtr | inline |
propertyS(BRAY_SceneOption t) const | BRAY::ScenePtr | inline |
propertySize(BRAY_ObjectProperty token) const | BRAY::ScenePtr | inline |
propertyStorage(BRAY_ObjectProperty token) const | BRAY::ScenePtr | inline |
saveCheckpointASAP() | BRAY::ScenePtr | |
sceneOptions() | BRAY::ScenePtr | |
ScenePtr()=default | BRAY::ScenePtr | |
scenePtr() const | BRAY::ScenePtr | inline |
scenePtr() | BRAY::ScenePtr | inline |
sceneUnits() const | BRAY::ScenePtr | |
setCameraRayMask(BRAY_RayVisibility mask) | BRAY::ScenePtr | |
setExitOnFailedLicense(bool state=true) | BRAY::ScenePtr | static |
setOption(BRAY_SceneOption token, const T *value, exint tuple_size) | BRAY::ScenePtr | inline |
setOption(BRAY_SceneOption token, const T &value) | BRAY::ScenePtr | inline |
setProperty(BRAY_ObjectProperty token, const T *value, exint tuple_size) | BRAY::ScenePtr | inline |
setProperty(BRAY_ObjectProperty token, const T &value) | BRAY::ScenePtr | inline |
setSceneUnits(fpreal64 units) | BRAY::ScenePtr | |
setShadowRayMask(BRAY_RayVisibility mask) | BRAY::ScenePtr | |
startEdits(BRAY::RendererPtr &renderer) | BRAY::ScenePtr | |
threadSafe() const | BRAY::ScenePtr | |
updateCamera(const CameraPtr &ptr, BRAY_EventType event) | BRAY::ScenePtr | |
updateCoordSys(const CoordSysPtr &ptr, BRAY_EventType event) | BRAY::ScenePtr | |
updateLight(const LightPtr &ptr, BRAY_EventType event) | BRAY::ScenePtr | |
updateMaterial(const MaterialPtr &ptr, BRAY_EventType event) | BRAY::ScenePtr | |
updateObject(const ObjectPtr &ptr, BRAY_EventType event) | BRAY::ScenePtr | |
~ScenePtr() | BRAY::ScenePtr |