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This is the complete list of members for ClosureLayerNode, including all inherited members.
_hash | ShaderNodeImpl | protected |
_name | ShaderNodeImpl | protected |
addClassification(ShaderNode &node) const | ShaderNodeImpl | virtual |
addInputs(ShaderNode &node, GenContext &context) const | ShaderNodeImpl | virtual |
BASE | ClosureLayerNode | static |
create() | ClosureLayerNode | static |
createVariables(const ShaderNode &node, GenContext &context, Shader &shader) const | ShaderNodeImpl | virtual |
emitFunctionCall(const ShaderNode &node, GenContext &context, ShaderStage &stage) const override | ClosureLayerNode | virtual |
emitFunctionDefinition(const ShaderNode &node, GenContext &context, ShaderStage &stage) const | ShaderNodeImpl | virtual |
emitOutputVariables(const ShaderNode &node, GenContext &context, ShaderStage &stage) const | ShaderNodeImpl | virtual |
getGraph() const | ShaderNodeImpl | virtual |
getHash() const | ShaderNodeImpl | inline |
getName() const | ShaderNodeImpl | inline |
getTarget() const | ShaderNodeImpl | inlinevirtual |
initialize(const InterfaceElement &element, GenContext &context) | ShaderNodeImpl | virtual |
IOR | ClosureLayerNode | static |
isEditable(const ShaderInput &) const | ShaderNodeImpl | inlinevirtual |
isEditable(const ShaderGraphInputSocket &) const | ShaderNodeImpl | inlinevirtual |
setValues(const Node &node, ShaderNode &shaderNode, GenContext &context) const | ShaderNodeImpl | virtual |
ShaderNodeImpl() | ShaderNodeImpl | protected |
THICKNESS | ClosureLayerNode | static |
TOP | ClosureLayerNode | static |
~ShaderNodeImpl() | ShaderNodeImpl | inlinevirtual |