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Frustum< T > Member List

This is the complete list of members for Frustum< T >, including all inherited members.

aspect() const IMATH_NOEXCEPTFrustum< T >inline
aspectExc() const Frustum< T >inline
bottom() const IMATH_NOEXCEPTFrustum< T >inline
degenerate() const IMATH_NOEXCEPTFrustum< T >inline
DepthToZ(T depth, long zmin, long zmax) const IMATH_NOEXCEPTFrustum< T >
DepthToZExc(T depth, long zmin, long zmax) const Frustum< T >
farPlane() const IMATH_NOEXCEPTFrustum< T >inline
fovx() const IMATH_NOEXCEPTFrustum< T >inline
fovy() const IMATH_NOEXCEPTFrustum< T >inline
Frustum() IMATH_NOEXCEPTFrustum< T >inline
Frustum(const Frustum &) IMATH_NOEXCEPTFrustum< T >inline
Frustum(T nearPlane, T farPlane, T left, T right, T top, T bottom, bool ortho=false) IMATH_NOEXCEPTFrustum< T >inline
Frustum(T nearPlane, T farPlane, T fovx, T fovy, T aspect) IMATH_NOEXCEPTFrustum< T >inline
hither() const IMATH_NOEXCEPTFrustum< T >inline
left() const IMATH_NOEXCEPTFrustum< T >inline
localToScreen(const Vec2< T > &) const IMATH_NOEXCEPTFrustum< T >inlineprotected
localToScreenExc(const Vec2< T > &) const Frustum< T >inlineprotected
modifyNearAndFar(T nearPlane, T farPlane) IMATH_NOEXCEPTFrustum< T >inline
nearPlane() const IMATH_NOEXCEPTFrustum< T >inline
normalizedZToDepth(T zval) const IMATH_NOEXCEPTFrustum< T >
normalizedZToDepthExc(T zval) const Frustum< T >
operator!=(const Frustum< T > &src) const IMATH_NOEXCEPTFrustum< T >inline
operator=(const Frustum &) IMATH_NOEXCEPTFrustum< T >inline
operator==(const Frustum< T > &src) const IMATH_NOEXCEPTFrustum< T >inline
orthographic() const IMATH_NOEXCEPTFrustum< T >inline
planes(Plane3< T > p[6]) const IMATH_NOEXCEPTFrustum< T >
planes(Plane3< T > p[6], const Matrix44< T > &M) const IMATH_NOEXCEPTFrustum< T >
projectionMatrix() const IMATH_NOEXCEPTFrustum< T >inline
projectionMatrixExc() const Frustum< T >inline
projectPointToScreen(const Vec3< T > &) const IMATH_NOEXCEPTFrustum< T >
projectPointToScreenExc(const Vec3< T > &) const Frustum< T >
projectScreenToRay(const Vec2< T > &) const IMATH_NOEXCEPTFrustum< T >inline
right() const IMATH_NOEXCEPTFrustum< T >inline
screenRadius(const Vec3< T > &p, T radius) const IMATH_NOEXCEPTFrustum< T >
screenRadiusExc(const Vec3< T > &p, T radius) const Frustum< T >
screenToLocal(const Vec2< T > &) const IMATH_NOEXCEPTFrustum< T >inlineprotected
set(T nearPlane, T farPlane, T left, T right, T top, T bottom, bool ortho=false) IMATH_NOEXCEPTFrustum< T >inline
set(T nearPlane, T farPlane, T fovx, T fovy, T aspect) IMATH_NOEXCEPTFrustum< T >inline
setExc(T nearPlane, T farPlane, T fovx, T fovy, T aspect)Frustum< T >inline
setOrthographic(bool) IMATH_NOEXCEPTFrustum< T >inline
top() const IMATH_NOEXCEPTFrustum< T >inline
window(T left, T right, T top, T bottom) const IMATH_NOEXCEPTFrustum< T >inline
worldRadius(const Vec3< T > &p, T radius) const IMATH_NOEXCEPTFrustum< T >
worldRadiusExc(const Vec3< T > &p, T radius) const Frustum< T >
yon() const IMATH_NOEXCEPTFrustum< T >inline
ZToDepth(long zval, long min, long max) const IMATH_NOEXCEPTFrustum< T >
ZToDepthExc(long zval, long min, long max) const Frustum< T >
~Frustum() IMATH_NOEXCEPTFrustum< T >virtual