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GR_DistantLight Member List

This is the complete list of members for GR_DistantLight, including all inherited members.

AMBIENT enum valueGR_Light
AREA enum valueGR_Light
bindSets(RV_Render *r, RV_ShaderProgramBase *shader)GR_Light
cleanupShaders()GR_Lightstatic
decref()GR_SceneIteminline
DISTANT enum valueGR_Light
ENVIRONMENT enum valueGR_Light
getAmbientOcclusionShader()GR_Lightstatic
getShader(bool shadows, bool per_sample, bool is_antialiased) overrideGR_DistantLightvirtual
getVersion() const GR_SceneIteminline
GLOBAL_SET enum valueGR_Lightprotected
GR_DistantLight(const UT_StringHolder &name)GR_DistantLight
GR_Light(const UT_StringHolder &name, LightType type)GR_Lightprotected
GR_SceneItem(const UT_StringHolder &name, int id)GR_SceneIteminlineprotected
id() const GR_SceneIteminline
incref()GR_SceneIteminline
initBlocks(RV_Render *r, const GR_CommonDispOption &opts) overrideGR_DistantLightinlinevirtual
initLightSetForRender(RV_Render *r, RV_ShaderProgramBase *shader)GR_Light
initSceneSetForRender(RV_Render *r, RV_ShaderProgram *shader, UT_UniquePtr< RV_ShaderBlock > &scene_block, UT_UniquePtr< RV_ShaderVariableSet > &scene_set)GR_Light
initShaders(RV_Instance *inst)GR_Lightstatic
initTexParms(RV_Render *r, const GR_CommonDispOption &opts, RV_TextureParms &parms) const GR_Lightprotected
isEnabled() const GR_Lightinline
isHeadlight() const GR_Lightinline
LIGHT_SET enum valueGR_Lightprotected
lightLink() const GR_Lightinline
LIGHTPARM(UT_Vector3F, Color)GR_DistantLight
LIGHTPARM(int32, WorldSpace)GR_DistantLight
LIGHTPARM(int32, UseSpecular)GR_DistantLight
LIGHTPARM_SM(UT_Vector3F, Dir)GR_DistantLight
LightType enum nameGR_Light
myDirtyFlagGR_Lightprotected
mySetBoundGR_Lightprotected
myShadowDirtyFlagGR_Lightprotected
name() const GR_SceneIteminline
POINT enum valueGR_Light
privBindTexture(RV_Render *r, const UT_StringHolder &map_name, int rel_op_id, RV_TextureRef &map_id, const UT_StringHolder &sampler_name, const GR_CommonDispOption &opts, RV_TextureParms *tex_parms=nullptr, bool is_cube=false)GR_Lightprotected
privGetShader(exint tags)GR_Lightprotectedstatic
privInitBlocks(RV_Render *r, void *light_block, int light_size, void *shadow_block, int shadow_size)GR_Lightprotected
setEnabled(bool e)GR_Lightinline
setHeadlight(bool e)GR_Lightinline
setID(int id)GR_SceneIteminline
setLightID(exint id)GR_Lightinline
setLightLink(const UT_StringHolder &link)GR_Lightinline
setName(const UT_StringHolder &name)GR_SceneIteminline
setShadowMask(const UT_StringHolder &mask)GR_Lightinline
setVersion(int64 v)GR_SceneIteminline
shadowMask() const GR_Lightinline
SHADOWPARM(fpreal32, ShadowIntensity)GR_DistantLight
SHADOWPARM_SM(XformsArray, Xforms)GR_DistantLight
SHADOWPARM_SM(InvXformsArray, InvXforms)GR_DistantLight
SHADOWPARM_SM(BiasesArray, Biases)GR_DistantLight
SHADOWPARM_SM(DepthsArray, Depths)GR_DistantLight
type() const GR_Lightinline
UT_NON_COPYABLE(GR_DistantLight)GR_DistantLight
GR_Light::UT_NON_COPYABLE(GR_Light)GR_Lightprotected
GR_SceneItem::UT_NON_COPYABLE(GR_SceneItem)GR_SceneItemprotected
~GR_DistantLight() overrideGR_DistantLight
~GR_Light() overrideGR_Lightprotected
~GR_SceneItem()GR_SceneIteminlineprotectedvirtual