HDK
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This is the complete list of members for GR_Light, including all inherited members.
AMBIENT enum value | GR_Light | |
AREA enum value | GR_Light | |
attachShadowMap(RE_RenderContext) | GR_Light | inlinevirtual |
bindSets(RV_Render *r, RV_ShaderProgramBase *shader) | GR_Light | |
cleanupShaders() | GR_Light | static |
decref() | GR_SceneItem | inline |
DISTANT enum value | GR_Light | |
ENVIRONMENT enum value | GR_Light | |
finishShadowRender(RE_RenderContext) | GR_Light | inlinevirtual |
finishShadowRenders(RE_RenderContext) | GR_Light | inlinevirtual |
getAmbientOcclusionShader() | GR_Light | static |
getShader(bool shadows, bool per_sample, bool is_antialiased)=0 | GR_Light | pure virtual |
getVersion() const | GR_SceneItem | inline |
GLOBAL_SET enum value | GR_Light | protected |
GR_Light(const UT_StringHolder &name, LightType type) | GR_Light | protected |
GR_SceneItem(const UT_StringHolder &name, int id) | GR_SceneItem | inlineprotected |
hasShadowMap()=0 | GR_Light | pure virtual |
id() const | GR_SceneItem | inline |
incref() | GR_SceneItem | inline |
initBlocks(RV_Render *r, const GR_CommonDispOption &opts)=0 | GR_Light | pure virtual |
initLightSetForRender(RV_Render *r, RV_ShaderProgramBase *shader) | GR_Light | |
initSceneSetForRender(RV_Render *r, RV_ShaderProgram *shader, UT_UniquePtr< RV_ShaderBlock > &scene_block, UT_UniquePtr< RV_ShaderVariableSet > &scene_set) | GR_Light | |
initShaders(RV_Instance *inst) | GR_Light | static |
initTexParms(RV_Render *r, const GR_CommonDispOption &opts, RV_TextureParms &parms) const | GR_Light | protected |
isEnabled() const | GR_Light | inline |
isHeadlight() const | GR_Light | inline |
LIGHT_SET enum value | GR_Light | protected |
lightLink() const | GR_Light | inline |
LightType enum name | GR_Light | |
myDirtyFlag | GR_Light | protected |
mySetBound | GR_Light | protected |
myShadowDirtyFlag | GR_Light | protected |
name() const | GR_SceneItem | inline |
POINT enum value | GR_Light | |
privBindTexture(RV_Render *r, const UT_StringHolder &map_name, int rel_op_id, RV_TextureRef &map_id, const UT_StringHolder &sampler_name, const GR_CommonDispOption &opts, RV_TextureParms *tex_parms=nullptr, bool is_cube=false) | GR_Light | protected |
privGetShader(exint tags) | GR_Light | protectedstatic |
privInitBlocks(RV_Render *r, void *light_block, int light_size, void *shadow_block, int shadow_size) | GR_Light | protected |
setEnabled(bool e) | GR_Light | inline |
setHeadlight(bool e) | GR_Light | inline |
setID(int id) | GR_SceneItem | inline |
setLightID(exint id) | GR_Light | inline |
setLightLink(const UT_StringHolder &link) | GR_Light | inline |
setName(const UT_StringHolder &name) | GR_SceneItem | inline |
setShadowMask(const UT_StringHolder &mask) | GR_Light | inline |
setupShadowRenders(RE_RenderContext, GR_RenderMode &out_render_mode, bool scene_changed, unsigned shadowmap_size, const GR_DistantShadowMapParms &)=0 | GR_Light | pure virtual |
setVersion(int64 v) | GR_SceneItem | inline |
shadowMask() const | GR_Light | inline |
startShadowRender(RE_RenderContext rc, unsigned shadowmap_index) | GR_Light | inlinevirtual |
type() const | GR_Light | inline |
UT_NON_COPYABLE(GR_Light) | GR_Light | protected |
GR_SceneItem::UT_NON_COPYABLE(GR_SceneItem) | GR_SceneItem | protected |
~GR_Light() override | GR_Light | protected |
~GR_SceneItem() | GR_SceneItem | inlineprotectedvirtual |