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This is the complete list of members for GR_PointLight, including all inherited members.
AMBIENT enum value | GR_Light | |
AREA enum value | GR_Light | |
bindSets(RV_Render *r, RV_ShaderProgramBase *shader) | GR_Light | |
cleanupShaders() | GR_Light | static |
decref() | GR_SceneItem | inline |
DISTANT enum value | GR_Light | |
ENVIRONMENT enum value | GR_Light | |
getAmbientOcclusionShader() | GR_Light | static |
getShader(bool shadows, bool per_sample, bool is_antialiased) override | GR_PointLight | virtual |
getVersion() const | GR_SceneItem | inline |
GLOBAL_SET enum value | GR_Light | protected |
GR_Light(const UT_StringHolder &name, LightType type) | GR_Light | protected |
GR_PointLight(const UT_StringHolder &name) | GR_PointLight | |
GR_PointShadowMap class | GR_PointLight | friend |
GR_SceneItem(const UT_StringHolder &name, int id) | GR_SceneItem | inlineprotected |
id() const | GR_SceneItem | inline |
incref() | GR_SceneItem | inline |
initBlocks(RV_Render *r, const GR_CommonDispOption &opts) override | GR_PointLight | inlinevirtual |
initLightSetForRender(RV_Render *r, RV_ShaderProgramBase *shader) | GR_Light | |
initSceneSetForRender(RV_Render *r, RV_ShaderProgram *shader, UT_UniquePtr< RV_ShaderBlock > &scene_block, UT_UniquePtr< RV_ShaderVariableSet > &scene_set) | GR_Light | |
initShaders(RV_Instance *inst) | GR_Light | static |
initTexParms(RV_Render *r, const GR_CommonDispOption &opts, RV_TextureParms &parms) const | GR_Light | protected |
isEnabled() const | GR_Light | inline |
isHeadlight() const | GR_Light | inline |
LIGHT_SET enum value | GR_Light | protected |
lightLink() const | GR_Light | inline |
LIGHTPARM(UT_Matrix4F, Projection) | GR_PointLight | |
LIGHTPARM(UT_Vector4F, Focus) | GR_PointLight | |
LIGHTPARM(UT_Vector3F, LightX) | GR_PointLight | |
LIGHTPARM(UT_Vector3F, LightY) | GR_PointLight | |
LIGHTPARM(UT_Vector3F, Color) | GR_PointLight | |
LIGHTPARM(UT_Vector3F, Atten) | GR_PointLight | |
LIGHTPARM(UT_Vector2F, ActiveRadius) | GR_PointLight | |
LIGHTPARM(UT_Vector2F, AttenRange) | GR_PointLight | |
LIGHTPARM(UT_Vector2F, AttenRampRange) | GR_PointLight | |
LIGHTPARM(UT_Vector2F, LeftBarn) | GR_PointLight | |
LIGHTPARM(UT_Vector2F, RightBarn) | GR_PointLight | |
LIGHTPARM(UT_Vector2F, TopBarn) | GR_PointLight | |
LIGHTPARM(UT_Vector2F, BottomBarn) | GR_PointLight | |
LIGHTPARM(fpreal32, Falloff) | GR_PointLight | |
LIGHTPARM(fpreal32, SpotRolloff) | GR_PointLight | |
LIGHTPARM(int32, HasSpot) | GR_PointLight | |
LIGHTPARM(int32, HasProject) | GR_PointLight | |
LIGHTPARM(int32, ProjectClamp) | GR_PointLight | |
LIGHTPARM(int32, HasAttenRamp) | GR_PointLight | |
LIGHTPARM_SM(UT_Vector3F, Pos) | GR_PointLight | |
LIGHTPARM_SM(UT_Vector3F, Dir) | GR_PointLight | |
LIGHTPARM_SM(fpreal32, Cutoff) | GR_PointLight | |
LightType enum name | GR_Light | |
myDirtyFlag | GR_Light | protected |
mySetBound | GR_Light | protected |
myShadowDirtyFlag | GR_Light | protected |
name() const | GR_SceneItem | inline |
POINT enum value | GR_Light | |
privBindTexture(RV_Render *r, const UT_StringHolder &map_name, int rel_op_id, RV_TextureRef &map_id, const UT_StringHolder &sampler_name, const GR_CommonDispOption &opts, RV_TextureParms *tex_parms=nullptr, bool is_cube=false) | GR_Light | protected |
privGetShader(exint tags) | GR_Light | protectedstatic |
privInitBlocks(RV_Render *r, void *light_block, int light_size, void *shadow_block, int shadow_size) | GR_Light | protected |
projectMap() const | GR_PointLight | inline |
projectMapOpId() const | GR_PointLight | inline |
setEnabled(bool e) | GR_Light | inline |
setHeadlight(bool e) | GR_Light | inline |
setID(int id) | GR_SceneItem | inline |
setLightID(exint id) | GR_Light | inline |
setLightLink(const UT_StringHolder &link) | GR_Light | inline |
setName(const UT_StringHolder &name) | GR_SceneItem | inline |
setProjectMap(const UT_StringHolder &map_name, int op_id) | GR_PointLight | inline |
setShadowMask(const UT_StringHolder &mask) | GR_Light | inline |
setVersion(int64 v) | GR_SceneItem | inline |
shadowMask() const | GR_Light | inline |
SHADOWPARM(fpreal32, ShadowIntensity) | GR_PointLight | |
SHADOWPARM_SM(UT_Matrix4F, ShadowTransform) | GR_PointLight | |
SHADOWPARM_SM(fpreal32, ShadowBias) | GR_PointLight | |
type() const | GR_Light | inline |
UT_NON_COPYABLE(GR_PointLight) | GR_PointLight | |
GR_Light::UT_NON_COPYABLE(GR_Light) | GR_Light | protected |
GR_SceneItem::UT_NON_COPYABLE(GR_SceneItem) | GR_SceneItem | protected |
~GR_Light() override | GR_Light | protected |
~GR_PointLight() override | GR_PointLight | |
~GR_SceneItem() | GR_SceneItem | inlineprotectedvirtual |