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This is the complete list of members for GU_EdgeGroup, including all inherited members.
backface(const UT_Vector3 &eye) const | GU_EdgeGroup | |
boolean(GU_GroupBoolOp boolop, const UT_String &group1, bool negate1, const UT_String &group2, bool negate2) const override | GU_EdgeGroup | virtual |
boolean(GU_GroupBoolOp boolop, GA_Group *group1, bool negate1, GA_Group *group2, bool negate2) const override | GU_EdgeGroup | virtual |
boundingBox(float tx, float ty, float tz, float halfx, float halfy, float halfz, float rx, float ry, float rz, bool includeNotWhollyContained) override | GU_EdgeGroup | virtual |
boundingSphere(float tx, float ty, float tz, float radx, float rady, float radz, bool includeNotWhollyContained) const override | GU_EdgeGroup | virtual |
degenerate(bool degenerate, bool zaf, bool doOpen, float tol) const override | GU_EdgeGroup | virtual |
deleteBBox() | GU_Group | protected |
destroy() override | GU_EdgeGroup | virtual |
edgeGroup() const | GU_EdgeGroup | |
find(const char *name) const override | GU_EdgeGroup | virtual |
gdp() const | GU_Group | inlineprotected |
generateGroup(const GU_GroupParms &parms) override | GU_EdgeGroup | virtual |
getBBox() const | GU_Group | inlineprotected |
getRangeValues(int, int &, int &, int &, int &) const | GU_Group | protected |
group() const | GU_Group | inline |
GU_EdgeGroup(const GU_Detail *gdp, const GA_PrimitiveTypeId &id) | GU_EdgeGroup | |
GU_EdgeGroup(const char *n, GU_Detail *gdp, const GA_PrimitiveTypeId &id) | GU_EdgeGroup | |
GU_EdgeGroup(GU_Detail *gdp, GA_EdgeGroup *ptgroup) | GU_EdgeGroup | |
GU_Group(GU_Detail *gdp) | GU_Group | |
isBackface(UT_Vector3 pos, UT_Vector3 nml, UT_Vector3 eye) | GU_Group | protectedstatic |
isEdgeInsideBBox(const GA_Edge &edge, bool includeNotWhollyContained) const | GU_EdgeGroup | |
isEdgeInsideSphere(const GA_Edge &edge, float rx2, float ry2, float rz2, float tx, float ty, float tz, bool includeNotWhollyContained) const | GU_EdgeGroup | |
newGroup(const char *name) override | GU_EdgeGroup | virtual |
normal(UT_Vector3 &nml, float angle, bool include_opposite=false) const override | GU_EdgeGroup | virtual |
pattern(const char *pattern, int nelements, int order) const override | GU_EdgeGroup | virtual |
patternGroup(const char *pattern, bool order) const override | GU_EdgeGroup | virtual |
pointInsideSphere(const GU_Detail *gdp, GA_Offset ptoff, float a, float b, float c, float tx, float ty, float tz) const | GU_Group | protected |
randomChance(float seed, float frac, bool use_attrib, const char *attrib_name) const override | GU_EdgeGroup | virtual |
range(int, int, int, int, int, int) const override | GU_EdgeGroup | virtual |
setGroup(GA_Group *grp) | GU_Group | inlineprotected |
shouldKeepRandom(exint num, float globalseed, float frac) const | GU_Group | protected |
~GU_EdgeGroup() override | GU_EdgeGroup | |
~GU_Group() | GU_Group | virtual |