clearDirtyFlags() | GU_Flatten2::IslandBundle | inline |
forEachDirtyIsland(Func func, bool parallel=false) const | GU_Flatten2::IslandBundle | inline |
forEachDirtyIsland(Func func, bool parallel=false) | GU_Flatten2::IslandBundle | inline |
forEachIsland(Func func, bool parallel=false) | GU_Flatten2::IslandBundle | inline |
forEachIsland(Func func, bool parallel=false) const | GU_Flatten2::IslandBundle | inline |
forEachIslandIndex(Func func, bool parallel=false) | GU_Flatten2::IslandBundle | inline |
forEachIslandIndex(Func func, bool parallel=false) const | GU_Flatten2::IslandBundle | inline |
forEachPrimaryIsland(Func func) const | GU_Flatten2::IslandBundle | inline |
getIslandIndices(UT_IntArray &idxs) const | GU_Flatten2::IslandBundle | |
hasPointIndex() const | GU_Flatten2::IslandBundle | inline |
hedgeIsland(GEO_Hedge h) const | GU_Flatten2::IslandBundle | inline |
isDirty(const Island &island) const | GU_Flatten2::IslandBundle | inline |
island(int i) const | GU_Flatten2::IslandBundle | inline |
island(int i) | GU_Flatten2::IslandBundle | inline |
IslandBundle(const GU_Detail *gdp, const GA_PrimitiveGroup *prims, const GA_EdgeGroup *seams, const GEO_DetachedHedgeInterface *hip=nullptr) | GU_Flatten2::IslandBundle | |
isPrimary(const Island &island) const | GU_Flatten2::IslandBundle | inline |
makeDirty(const Island &island) | GU_Flatten2::IslandBundle | inline |
numIslandIndices() const | GU_Flatten2::IslandBundle | inline |
numPrimaryIslands() const | GU_Flatten2::IslandBundle | inline |
polyIsland(GA_Offset poly) const | GU_Flatten2::IslandBundle | inline |
polyPrimaryIsland(GA_Offset poly) const | GU_Flatten2::IslandBundle | inline |
repartitionIslands(const GA_EdgeGroup *islet_seams) | GU_Flatten2::IslandBundle | |
vertexIsland(GA_Offset vtx) const | GU_Flatten2::IslandBundle | inline |
vertexPrimaryIsland(GA_Offset vtx) const | GU_Flatten2::IslandBundle | inline |
vtxIslandPt(GA_Offset vtx, int island_idx) const | GU_Flatten2::IslandBundle | inline |