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This is the complete list of members for GU_RayRBezSurf, including all inherited members.
buildBBox() | GU_RayRBezSurf | |
buildImplicit() | GU_RayRBezSurf | |
carveU(float ustart, float uend) | GU_RayRBezSurf | |
carveV(float vstart, float vend) | GU_RayRBezSurf | |
evaluate(float u, float v, UT_Vector3 &pos) const | GU_RayRBezSurf | |
evaluate(float u, float v, UT_Vector3 &pos, UT_Vector3 &derU, UT_Vector3 &derV, UT_Vector3 &derUV, UT_Vector3 &derUU, UT_Vector3 &derVV) const | GU_RayRBezSurf | |
evaluateHomogeneous(float u, float v, UT_Vector4 &pos, UT_Vector4 &derU, UT_Vector4 &derV) const | GU_RayRBezSurf | |
getMemoryUsage(bool inclusive) const | GU_RayRBezSurf | inline |
GU_RayRBezSurf() | GU_RayRBezSurf | |
guessIntersection(const UT_Vector3 &org, const UT_Vector3 &dir, float &t, float &u, float &v) const | GU_RayRBezSurf | |
guessIntersection(const UT_Vector3 &org, float &u, float &v) const | GU_RayRBezSurf | |
init(int uOrder, int vOrder, float uStart, float uLength, float vStart, float vLength, int isRational) | GU_RayRBezSurf | |
intersect(const UT_Vector3 &org, const UT_Vector3 &dir, GU_RayInfo &hitInfo, int depth, int noBBoxTest=0) | GU_RayRBezSurf | |
intersect(GU_RayRBezSurf &surf, GU_RayInfo &hitinfo) | GU_RayRBezSurf | |
intersectAP(const UT_Vector3 &org, const UT_Vector3 &dir, GU_RayInfo &hitInfo) | GU_RayRBezSurf | |
intersectBBox(const UT_Vector3 &org, const UT_Vector3 &dir, float tmax, float tol, float *t) | GU_RayRBezSurf | |
intersectQR(const UT_Vector3 &org, const UT_Vector3 &dir, GU_RayInfo &hitInfo, int depth, int noBBoxTest=0) | GU_RayRBezSurf | |
minimum(const UT_Vector3 &p, GU_MinInfo &mininfo, int depth, int noBBoxTest=0) | GU_RayRBezSurf | |
minimum(GU_RayRBezSurf &surf, GU_MinInfo &mininfo, int depth, int noBBoxTest=0) | GU_RayRBezSurf | |
myBBox | GU_RayRBezSurf | |
myBottomLeft | GU_RayRBezSurf | |
myBottomRight | GU_RayRBezSurf | |
myCV | GU_RayRBezSurf | |
myEigenVectorCorrect | GU_RayRBezSurf | |
myHasSplit | GU_RayRBezSurf | |
myImplicitFlag | GU_RayRBezSurf | |
myRational | GU_RayRBezSurf | |
mySplitLock | GU_RayRBezSurf | |
myTopLeft | GU_RayRBezSurf | |
myTopRight | GU_RayRBezSurf | |
myULength | GU_RayRBezSurf | |
myUStart | GU_RayRBezSurf | |
myVLength | GU_RayRBezSurf | |
myVStart | GU_RayRBezSurf | |
myWCoeff | GU_RayRBezSurf | |
myXCoeff | GU_RayRBezSurf | |
myYCoeff | GU_RayRBezSurf | |
myZCoeff | GU_RayRBezSurf | |
pointInvert(const UT_Vector3 &p, float &u, float &v, float &d2, float tol) | GU_RayRBezSurf | |
sortSubPatches(GU_RayRBezSurf **patches, float *sortvalue) const | GU_RayRBezSurf | |
sortValue | GU_RayRBezSurf | |
split(GU_RayRBezSurf *topLeft, GU_RayRBezSurf *bottomLeft, GU_RayRBezSurf *bottomRight, GU_RayRBezSurf *topRight) const | GU_RayRBezSurf | |
splitMyself(int depth) | GU_RayRBezSurf | |
~GU_RayRBezSurf() | GU_RayRBezSurf |