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GU_VertexGroup Member List

This is the complete list of members for GU_VertexGroup, including all inherited members.

backface(const UT_Vector3 &eye) const GU_VertexGroup
boolean(GU_GroupBoolOp boolop, const UT_String &group1, bool negate1, const UT_String &group2, bool negate2) const overrideGU_ElementGroupvirtual
boolean(GU_GroupBoolOp boolop, GA_Group *group1, bool negate1, GA_Group *group2, bool negate2) const overrideGU_ElementGroupvirtual
boundingBox(float tx, float ty, float tz, float halfx, float halfy, float halfz, float rx, float ry, float rz, bool includeNotWhollyContained) overrideGU_VertexGroupvirtual
boundingSphere(float tx, float ty, float tz, float radx, float rady, float radz, bool includeNotWhollyContained) const overrideGU_VertexGroupvirtual
degenerate(bool degenerate, bool zaf, bool doOpen, float tol) const overrideGU_VertexGroupvirtual
deleteBBox()GU_Groupprotected
destroy() overrideGU_VertexGroupvirtual
elementGroup() const GU_ElementGroup
enableThreadedWrites(GA_ElementGroup &grp, exint range_entries)GU_ElementGroupprotectedstatic
find(const char *name) const overrideGU_VertexGroupvirtual
gdp() const GU_Groupinlineprotected
generateGroup(const GU_GroupParms &parms) overrideGU_VertexGroupvirtual
getBBox() const GU_Groupinlineprotected
getRangeValues(int, int &, int &, int &, int &) const GU_Groupprotected
group() const GU_Groupinline
GU_ElementGroup(GU_Detail *gdp)GU_ElementGroup
GU_Group(GU_Detail *gdp)GU_Group
GU_VertexGroup(GU_Detail *gdp)GU_VertexGroup
GU_VertexGroup(GU_Detail *gdp, GA_VertexGroup *vtxgroup)GU_VertexGroup
isBackface(UT_Vector3 pos, UT_Vector3 nml, UT_Vector3 eye)GU_Groupprotectedstatic
newGroup(const char *name) overrideGU_VertexGroupvirtual
normal(UT_Vector3 &nml, float angle, bool include_opposite=false) const overrideGU_VertexGroupvirtual
pattern(const char *pattern, int nelements, int order) const overrideGU_VertexGroupvirtual
patternGroup(const char *pattern, bool order) const overrideGU_VertexGroupvirtual
pointInsideSphere(const GU_Detail *gdp, GA_Offset ptoff, float a, float b, float c, float tx, float ty, float tz) const GU_Groupprotected
randomChance(float seed, float frac, bool use_attrib, const char *attrib_name) const overrideGU_VertexGroupvirtual
range(int, int, int, int, int, int) const overrideGU_VertexGroupvirtual
setGroup(GA_Group *grp)GU_Groupinlineprotected
shouldKeepRandom(exint num, float globalseed, float frac) const GU_Groupprotected
~GU_ElementGroup() overrideGU_ElementGroup
~GU_Group()GU_Groupvirtual
~GU_VertexGroup() overrideGU_VertexGroup