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GUI_DetailLook Member List

This is the complete list of members for GUI_DetailLook, including all inherited members.

activeObjLights() const GUI_DetailLookinline
addInstance(GU_ConstDetailHandle cgdh, const char *name, const UT_Matrix4D &xform, int64 version, int instance_index, int object_id, int inst_object_id, bool is_guide, bool time_dep)GUI_DetailLookprotected
addObjLight(int obj_light_id)GUI_DetailLook
addSelectData(GUI_GroupDataHandle select_data, int geo_index)GUI_DetailLook
appendActiveVisualizer(int vis_id)GUI_DetailLookinline
appendDOPDataName(UT_String &str, int i, bool descriptive) const GUI_DetailLookvirtual
applyBundleToDisplayedObjects(OP_Bundle *bdl, int object_vis_change_count)GUI_DetailLookvirtual
areAnyLit() const GUI_DetailLookinline
areAnyUnlit() const GUI_DetailLookinline
areInstancesTimeDependent(fpreal t)GUI_DetailLook
bumpVersion()GUI_DetailLookinline
cacheNodePtrs()GUI_DetailLookprotected
castShadows() const GUI_DetailLookinline
checkForErrors()GUI_DetailLook
className() const GUI_DetailLookvirtual
cleanupAfterRender(RE_RenderContext r)GUI_DetailLookvirtual
clearActiveVisualizers()GUI_DetailLookinline
clearObjLights()GUI_DetailLook
clearSelectData()GUI_DetailLook
computeInstanceVersion(const GU_Detail *dtl)GUI_DetailLookprotected
contextMicroNode()GUI_DetailLookinline
COPY_DETAIL enum valueGUI_DetailLook
copyFlagsFrom(const GUI_DetailLookPtr &look)GUI_DetailLook
createObjectInstance(const char *instance_path, int64 base_version, fpreal t, gui_Instance &instance, OBJ_Node *instancer, UT_StringMap< gui_CachedInstGeo > &existing, bool rel_to_sop)GUI_DetailLookprotected
decref()GUI_DetailLookinline
displayAsSubdiv()GUI_DetailLookinline
drawCookComponentSelection() const GUI_DetailLookinline
drawLit() const GUI_DetailLookinline
enableAllLights()GUI_DetailLook
fastSetupForRender(GUI_DisplayOption &opts)GUI_DetailLook
finalizeInstanceTable()GUI_DetailLookprotected
forceAsUVObject() const GUI_DetailLookinline
forceHidden() const GUI_DetailLookinline
forceTimeDependent() const GUI_DetailLookinline
getActiveViewport()GUI_DetailLookstatic
getActiveViewportId()GUI_DetailLookstatic
getActiveViewportMatString()GUI_DetailLookstatic
getActiveVisualizers() const GUI_DetailLookinline
getAssignedMaterials(UT_Array< OP_Node * > &nodes) const GUI_DetailLook
getBoundingBox2D(UT_BoundingBox &bbox, const char *name, int use_vertex) const GUI_DetailLook
getBoundingBox3D(UT_BoundingBox &bbox, const UT_Matrix3R *rot) const GUI_DetailLook
getCollectVisPrimitive(int i)GUI_DetailLookinline
getDetailDescriptiveName(UT_String &name, int i) const GUI_DetailLookvirtual
getDetailDescriptivePath(UT_String &path, int i) const GUI_DetailLookvirtual
getDetailDisplay() const GUI_DetailLookinline
getDetailHandle(int i) const GUI_DetailLookvirtual
getDetailName(UT_String &name, int i) const GUI_DetailLookvirtual
getDetailPath(UT_String &path, int i) const GUI_DetailLookvirtual
getDetailPosition(int i) const GUI_DetailLookvirtual
getDetailXform(int i) const GUI_DetailLookvirtual
getDisplaySetType() const GUI_DetailLookinline
getDOPData(int i) const GUI_DetailLookvirtual
getDOPRootData(int i) const GUI_DetailLookvirtual
getEnabledLights() const GUI_DetailLookinline
getEnableDOPDisplay() const GUI_DetailLookinline
getFactoryMaterial(bool lit, bool draw_uv)GUI_DetailLook
getFactoryMaterialGL(bool lit, bool draw_uv)GUI_DetailLook
getFactoryMaterialOverride()GUI_DetailLookinline
getFactoryMaterialOverrideGL()GUI_DetailLookinline
getGeometryRenders(UT_Array< GUI_GeoRender * > &geos, GR_LightingPass p=GR_LIGHTING_ANY, int geo_index=-1)GUI_DetailLook
getGlobalChosenDopnetPath()GUI_DetailLookinlinestatic
getGlobalDomelight()GUI_DetailLookstatic
getGlobalHeadlight(bool for_solaris=false)GUI_DetailLookstatic
getImage(RE_RenderContext)GUI_DetailLookinlinevirtual
getIsChosenDopnet() const GUI_DetailLookinline
getIsDetailTempSelected(int i) const GUI_DetailLookvirtual
getLight(int i) const GUI_DetailLookinline
getLights() const GUI_DetailLookinline
getLookID() const GUI_DetailLookinline
getName() const GUI_DetailLookinline
getNodeErrorID() const GUI_DetailLookinline
getNumDetailHandles() const GUI_DetailLookinlinevirtual
getNumLights() const GUI_DetailLookinline
getObject() const GUI_DetailLookinline
getObjectLOD() const GUI_DetailLookinline
getObjTypeMask() const GUI_DetailLookinline
getOrCreateGeometryRender(int index)GUI_DetailLookprotectedvirtual
getOutlineColor() const GUI_DetailLookinline
getOutputIndex()GUI_DetailLookinline
getPickPriority(const GR_PickRecord &pick, int &) const GUI_DetailLookinlinevirtual
getPrimDecorMask() const GUI_DetailLookinline
getSelectData(int geo_index) const GUI_DetailLook
getShopsRelativeTo() const GUI_DetailLookinline
getShowAxes() const GUI_DetailLookinline
getSop() const GUI_DetailLookinline
getTempComponentSelection(int i) const GUI_DetailLookvirtual
getUsesGeoRenderInstancing() const GUI_DetailLookinlineprotectedvirtual
getVersion()GUI_DetailLookvirtual
getViewportMask() const GUI_DetailLookinline
getVisualizedNodeId() const GUI_DetailLookinline
getWireColor(int id) const GUI_DetailLookinlinevirtual
getXform() const GUI_DetailLookinline
gui_CachedInstGeo typedefGUI_DetailLookprotected
GUI_DetailLook(GU_DetailHandle *gh=NULL, const char *detail_name=NULL, SetDetailMode mode=REFERENCE_DETAIL)GUI_DetailLook
hasFactoryMaterialOverride()GUI_DetailLookinline
hasInstanceFile() const GUI_DetailLookinline
hasObjLight(int obj_light_id) const GUI_DetailLook
hasPickPriority() const GUI_DetailLookinlinevirtual
hasReflectiveMaterial() const GUI_DetailLook
hasSelectData() const GUI_DetailLook
hasTransparency() const GUI_DetailLook
hasUserSelection() const GUI_DetailLook
hasVisible3D()GUI_DetailLookstatic
hasVisibleBoundaries()GUI_DetailLookstatic
hasVisibleUV()GUI_DetailLookstatic
hide()GUI_DetailLook
incref()GUI_DetailLookinline
initInstanceTable()GUI_DetailLookprotected
invalidateBBox()GUI_DetailLook
isActiveModel() const GUI_DetailLookinline
isBeautyRender() const GUI_DetailLookinline
isControlLook() const GUI_DetailLookinline
isCurrentOutput() const GUI_DetailLookinline
isDeleted()GUI_DetailLookinline
isDetailDisplayOn() const GUI_DetailLookinline
isDopGuide() const GUI_DetailLookinlinevirtual
isDrawableLook() const GUI_DetailLookinline
isFootprinted() const GUI_DetailLookinline
isGeometry() const GUI_DetailLookinline
isGuide() const GUI_DetailLookinlinevirtual
isHighlighted() const GUI_DetailLookinline
isInitialized() const GUI_DetailLookinline
isMaterialUpdatePending() const GUI_DetailLookinline
isObjCurrent() const GUI_DetailLookinline
isObjGhost() const GUI_DetailLookinline
isObjHidden() const GUI_DetailLookinline
isObjOutput() const GUI_DetailLookinline
isObjSelection() const GUI_DetailLookinline
isObjSelectionHint() const GUI_DetailLookinline
isObjSolo() const GUI_DetailLookinline
isOnionSkinDeformation() const GUI_DetailLookinline
isOnionSkinning() const GUI_DetailLookinline
isOutline() const GUI_DetailLookinline
isPickable() const GUI_DetailLookvirtual
isPickingOn() const GUI_DetailLookinline
isPointInstanced() const GUI_DetailLookinline
isRenderOn() const GUI_DetailLookinline
isRetired() const GUI_DetailLookinline
isSecondarySelection() const GUI_DetailLookinline
isSeparateOutline() const GUI_DetailLookinline
isSnappable() const GUI_DetailLookinline
isSymbolicGeometry() const GUI_DetailLookinline
isTargetOutput() const GUI_DetailLookinline
isTemplated() const GUI_DetailLookinline
isThreadedUpdatePending() const GUI_DetailLookinline
isTimeDependent(fpreal t)GUI_DetailLookvirtual
isUpdatePending() const GUI_DetailLookinline
isUVObject() const GUI_DetailLook
isVisible(const GUI_DisplayOption &dopt) const GUI_DetailLookvirtual
isWireframeOnly() const GUI_DetailLookinline
isXray() const GUI_DetailLookinlinevirtual
markGeoForRemoval(GUI_GeoRender *gr)GUI_DetailLookprotected
matchesChosenDopnetPath(const char *path)GUI_DetailLookinlinestatic
materialUpdatePending(bool up)GUI_DetailLookinline
myGeoRenderGUI_DetailLookprotected
myOnionSkinRendersGUI_DetailLookprotected
myOnionSkinSetupResultsGUI_DetailLookprotected
mySelectDataGUI_DetailLookprotected
mySetupResultsGUI_DetailLookprotected
myStashedGeoRenderSharedGUI_DetailLookprotected
needsAlphaPass() const GUI_DetailLookinline
needsOverlayRender()GUI_DetailLookinlinevirtual
needVisualizerSetup(bool setup)GUI_DetailLookinline
numActiveVisualizers() const GUI_DetailLookinline
onionSkinRender(RE_RenderContext r, GUI_DisplayOption &disp_opt, int nsamples)GUI_DetailLook
reactivateRetired()GUI_DetailLook
REFERENCE_DETAIL enum valueGUI_DetailLook
releaseAllTempComponentSelections()GUI_DetailLookvirtual
removeDeletedGeos()GUI_DetailLookprotected
removeLight(RE_Light *light)GUI_DetailLook
removeObjLight(int obj_light_id)GUI_DetailLook
renderObjectName(RE_RenderContext r, GUI_DisplayOption *dispopt)GUI_DetailLook
renderOrQueueObjectAxes(UT_Vector3FArray &axes, UT_Vector3FArray &pivots)GUI_DetailLookvirtual
renderQueuedObjectAxes(RE_RenderContext r, GUI_DisplayOption *dispopt, const UT_Vector3FArray &axes, const UT_Vector3FArray &pivots)GUI_DetailLookstatic
requestRedraw()GUI_DetailLookinline
requireErrorCheck()GUI_DetailLookinline
resetGeometryRender()GUI_DetailLook
resetOverrideUsingSavedValue()GUI_DetailLookinlinevirtual
resetVisualizerCheck()GUI_DetailLookinline
retire()GUI_DetailLook
runVisualizerSetup() const GUI_DetailLookinline
setActiveModel(bool active_model)GUI_DetailLookinline
setActiveViewport(const char *name, int id)GUI_DetailLookstatic
setAllowShadingOpenCurves(bool val)GUI_DetailLook
setBeautyRender(bool b)GUI_DetailLookinline
setCastShadows(bool on)GUI_DetailLookinline
setCollectVisPrimitive(int i, GR_Primitive *prim)GUI_DetailLookinline
setContextMicroNode(UT_UniquePtr< DEP_MicroNode > &&micronode)GUI_DetailLookinline
setCurrentOutput(bool current_output)GUI_DetailLook
setDetailDisplay(bool display)GUI_DetailLookinlinevirtual
setDetailHandle(GU_DetailHandle handle)GUI_DetailLook
SetDetailMode enum nameGUI_DetailLook
setDisplayAsSubdiv(bool val)GUI_DetailLook
setDisplaySavingPrevValue(int onoff)GUI_DetailLookinlinevirtual
setDrawCookComponentSelection(bool enable)GUI_DetailLook
setDrawLit(int onoff)GUI_DetailLook
setEnableDOPDisplay(bool enable)GUI_DetailLookinline
setFactoryMaterialOverride(RE_MaterialPtr material)GUI_DetailLookinline
setFactoryMaterialOverride(GR_MaterialPtr material)GUI_DetailLookinline
setFootprint(bool footprint)GUI_DetailLookinline
setForceAsUVObject(bool on)GUI_DetailLookinline
setForceHidden(bool on)GUI_DetailLookinline
setForceTimeDependent(bool v)GUI_DetailLookinline
setGeometry(bool enable)GUI_DetailLookinline
setGlobalChosenDopnet(OP_Node *dopnet)GUI_DetailLookinlinestatic
setGlobalLightArray(const UT_ValArray< RE_Light * > &lts, bool headlight)GUI_DetailLook
setGlobalViewSerial(GUI_DisplayOption &disp, int serial, int serial2, int id)GUI_DetailLookinlinestatic
setHighlight(bool highlight)GUI_DetailLookinline
setInitialized()GUI_DetailLookinline
setIsChosenDopnet(bool ischosen)GUI_DetailLookinline
setIsControlLook(bool c)GUI_DetailLookinline
setIsDeleted()GUI_DetailLookinline
setIsDrawableLook(bool dr)GUI_DetailLookinline
setLightArray(RE_Light *lights[], int nLights=0)GUI_DetailLook
setLookID(int id)GUI_DetailLookinline
setName(const char *name)GUI_DetailLook
setNeedsAlphaPass(bool e)GUI_DetailLookinline
setObjCurrent(bool obj_current)GUI_DetailLook
setObject(OP_Node *node)GUI_DetailLook
setObjectLOD(GEO_ViewportLOD lod)GUI_DetailLookinline
setObjGhost(bool obj_ghost, OP_Node *for_node)GUI_DetailLookvirtual
setObjHidden(bool hide)GUI_DetailLookinline
setObjOutput(bool output)GUI_DetailLookinline
setObjSelection(bool obj_sel)GUI_DetailLook
setObjSelectionHint(bool obj_sel_hint)GUI_DetailLook
setObjSolo(bool solo, const UT_Matrix4D *solo_transform=nullptr)GUI_DetailLookinline
setObjTypeMask(unsigned mask)GUI_DetailLookinline
setOnionSkinning(int onion_skin_state)GUI_DetailLook
setOutline(bool outline)GUI_DetailLookinline
setOutlineColor(const UT_Vector4F &clr)GUI_DetailLook
setOutputIndex(int index)GUI_DetailLookinline
setPicking(bool picking)GUI_DetailLookinline
setPivot(const UT_Vector3F &pivot)GUI_DetailLookinline
setRedrawValue(UI_Value *redraw)GUI_DetailLookinline
setRender(bool render)GUI_DetailLookinline
setSecondarySelection(int onoff)GUI_DetailLook
setSeparateOutline(bool b)GUI_DetailLookinline
setShowAxes(bool show_axes)GUI_DetailLookinline
setShowGroupColorVersion(int version)GUI_DetailLook
setShowGroupMask(const UT_StringHolder &mask)GUI_DetailLook
setShowGroupType(GA_GroupType group_type)GUI_DetailLook
setShowMaterials(bool show)GUI_DetailLookinline
setSingleGeometryRender(OP_Node *node)GUI_DetailLook
setSnappable(int onoff)GUI_DetailLookinline
setSop(OP_Node *node)GUI_DetailLook
setTargetOutput(bool target_output)GUI_DetailLookinline
setTempComponentSelection(int i, GUI_GUSelectionProxyHandle h)GUI_DetailLookvirtual
setTemplate(bool templated)GUI_DetailLookinline
setupAllGeos(const GUI_DisplayOption &disp_opt, bool show_selections, GR_DecorationOverride selmask_dec, GR_DecorationOverride &sel_dec)GUI_DetailLookprotected
setupForRender(const GUI_DisplayOption &opts, bool show_selections, GR_DecorationOverride selmask_dec, GR_DecorationOverride &sel_dec)GUI_DetailLookvirtual
setUseWireColor(int c)GUI_DetailLook
setUVObject(OP_Node *object)GUI_DetailLookstatic
setViewportMask(unsigned mask)GUI_DetailLookinline
setWireColor(const UT_Color &clr)GUI_DetailLook
setWireframeOnly(bool wireframe_only)GUI_DetailLookinline
setXform(const UT_Matrix4D &mat)GUI_DetailLookinline
setXray(bool xray)GUI_DetailLookinline
setXRayOverride(bool xray)GUI_DetailLookinlineprotected
shadeOpenCurves() const GUI_DetailLookinline
showGroupColorVersion() const GUI_DetailLook
showGroupMask() const GUI_DetailLook
showGroupType() const GUI_DetailLook
showInAllViewports()GUI_DetailLook
showInViewport(int viewport_id)GUI_DetailLook
showMaterials() const GUI_DetailLookinline
shownInViewport(int viewport_id) const GUI_DetailLook
signalNodeSelectionChanged(int i) const GUI_DetailLook
threadedUpdatePending(bool up)GUI_DetailLookinline
updateBBox()GUI_DetailLook
updateDisplaySetType()GUI_DetailLookinline
updateForRender(RE_RenderContext r, GUI_DisplayOption &opts, GR_LightList *lights, GR_DecorationOverride selmask_dec, const char *view_name, const GR_FrustumList &view_frustums, bool &needs_alpha, bool normal_update, GR_UpdateReason additional_reasons)GUI_DetailLook
updateForRenderInit(RE_RenderContext r, GUI_DisplayOption &opts, GR_LightList *lights, GR_DecorationOverride selmask_dec, const char *view_name, const GR_FrustumList &view_frustums, bool &needs_alpha, bool normal_update, GR_UpdateReason additional_reasons)GUI_DetailLook
updateForRenderParallel(RE_RenderContext r, GUI_DisplayOption &opts, GR_LightList *lights, GR_DecorationOverride selmask_dec, const char *view_name, const GR_FrustumList &view_frustums, bool &needs_alpha, bool normal_update, GR_UpdateReason additional_reasons)GUI_DetailLook
updatePending(bool up)GUI_DetailLookinline
useFrustumCulling(bool frust_cull)GUI_DetailLookinline
useInstancerObjTransform() const GUI_DetailLookinline
useNewLightInterface(bool i)GUI_DetailLookinline
useNewLightInterface() const GUI_DetailLookinline
useObjectMaterials(bool use_obj_mat)GUI_DetailLook
usesFrustumCulling() const GUI_DetailLookinline
useWireColor(int node_id) const GUI_DetailLookinlinevirtual
VIEW_2D enum valueGUI_DetailLook
VIEW_3D enum valueGUI_DetailLook
visible3DBoundariesInUV()GUI_DetailLookstatic
visible3DBoundary()GUI_DetailLookstatic
visibleUVAttribs(UT_StringArray &attribs)GUI_DetailLookstatic
visibleUVAttribs()GUI_DetailLookstatic
visibleUVAttribSerial()GUI_DetailLookstatic
visibleUVBoundaries()GUI_DetailLookstatic
visibleViewportBoundaries(bool bound_3d, UT_StringArray &bound_3d_uvs, UT_Array< std::pair< UT_StringHolder, int > > &uvs)GUI_DetailLookstatic
visibleViewportTypes(bool view_3d, bool view_2d)GUI_DetailLookstatic
worldBBox()GUI_DetailLook
~BM_DetailLook()BM_DetailLookinlinevirtual
~GUI_DetailLook() overrideGUI_DetailLookprotected