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This is the complete list of members for GfMatrix4f, including all inherited members.
data() | GfMatrix4f | inline |
data() const | GfMatrix4f | inline |
DecomposeRotation(const GfVec3f &axis0, const GfVec3f &axis1, const GfVec3f &axis2) const | GfMatrix4f | |
ExtractRotation() const | GfMatrix4f | |
ExtractRotationMatrix() const | GfMatrix4f | |
ExtractRotationQuat() const | GfMatrix4f | |
ExtractTranslation() const | GfMatrix4f | inline |
Factor(GfMatrix4f *r, GfVec3f *s, GfMatrix4f *u, GfVec3f *t, GfMatrix4f *p, float eps=1e-5) const | GfMatrix4f | |
Get(float m[4][4]) const | GfMatrix4f | |
GetArray() | GfMatrix4f | inline |
GetArray() const | GfMatrix4f | inline |
GetColumn(int i) const | GfMatrix4f | inline |
GetDeterminant() const | GfMatrix4f | |
GetDeterminant3() const | GfMatrix4f | inline |
GetHandedness() const | GfMatrix4f | |
GetInverse(double *det=NULL, double eps=0) const | GfMatrix4f | |
GetOrthonormalized(bool issueWarning=true) const | GfMatrix4f | |
GetRow(int i) const | GfMatrix4f | inline |
GetRow3(int i) const | GfMatrix4f | inline |
GetTranspose() const | GfMatrix4f | |
GfMatrix4d class | GfMatrix4f | friend |
GfMatrix4f()=default | GfMatrix4f | |
GfMatrix4f(float m00, float m01, float m02, float m03, float m10, float m11, float m12, float m13, float m20, float m21, float m22, float m23, float m30, float m31, float m32, float m33) | GfMatrix4f | inline |
GfMatrix4f(const float m[4][4]) | GfMatrix4f | inline |
GfMatrix4f(float s) | GfMatrix4f | inlineexplicit |
GfMatrix4f(const GfVec4f &v) | GfMatrix4f | inlineexplicit |
GfMatrix4f(const std::vector< std::vector< double > > &v) | GfMatrix4f | explicit |
GfMatrix4f(const std::vector< std::vector< float > > &v) | GfMatrix4f | explicit |
GfMatrix4f(const std::vector< double > &r0, const std::vector< double > &r1, const std::vector< double > &r2, const std::vector< double > &r3) | GfMatrix4f | explicit |
GfMatrix4f(const std::vector< float > &r0, const std::vector< float > &r1, const std::vector< float > &r2, const std::vector< float > &r3) | GfMatrix4f | explicit |
GfMatrix4f(const GfRotation &rotate, const GfVec3f &translate) | GfMatrix4f | |
GfMatrix4f(const GfMatrix3f &rotmx, const GfVec3f &translate) | GfMatrix4f | |
GfMatrix4f(const class GfMatrix4d &m) | GfMatrix4f | explicit |
hash_value(GfMatrix4f const &m) | GfMatrix4f | friend |
HasOrthogonalRows3() const | GfMatrix4f | inline |
IsLeftHanded() const | GfMatrix4f | inline |
IsRightHanded() const | GfMatrix4f | inline |
numColumns | GfMatrix4f | static |
numRows | GfMatrix4f | static |
operator!=(const GfMatrix4d &m) const | GfMatrix4f | inline |
operator!=(const GfMatrix4f &m) const | GfMatrix4f | inline |
operator*(const GfMatrix4f &m1, double d) | GfMatrix4f | friend |
operator*(double d, const GfMatrix4f &m) | GfMatrix4f | friend |
operator*(const GfMatrix4f &m1, const GfMatrix4f &m2) | GfMatrix4f | friend |
operator*(const GfMatrix4f &m, const GfVec4f &vec) | GfMatrix4f | friend |
operator*(const GfVec4f &vec, const GfMatrix4f &m) | GfMatrix4f | friend |
operator*=(const GfMatrix4f &m) | GfMatrix4f | |
operator*=(double) | GfMatrix4f | |
operator+(const GfMatrix4f &m1, const GfMatrix4f &m2) | GfMatrix4f | friend |
operator+=(const GfMatrix4f &m) | GfMatrix4f | |
operator-(const GfMatrix4f &m) | GfMatrix4f | friend |
operator-(const GfMatrix4f &m1, const GfMatrix4f &m2) | GfMatrix4f | friend |
operator-=(const GfMatrix4f &m) | GfMatrix4f | |
operator/(const GfMatrix4f &m1, const GfMatrix4f &m2) | GfMatrix4f | friend |
operator==(const GfMatrix4d &m) const | GfMatrix4f | |
operator==(const GfMatrix4f &m) const | GfMatrix4f | |
operator[](int i) | GfMatrix4f | inline |
operator[](int i) const | GfMatrix4f | inline |
Orthonormalize(bool issueWarning=true) | GfMatrix4f | |
RemoveScaleShear() const | GfMatrix4f | |
ScalarType typedef | GfMatrix4f | |
Set(float m00, float m01, float m02, float m03, float m10, float m11, float m12, float m13, float m20, float m21, float m22, float m23, float m30, float m31, float m32, float m33) | GfMatrix4f | inline |
Set(const float m[4][4]) | GfMatrix4f | inline |
SetColumn(int i, const GfVec4f &v) | GfMatrix4f | inline |
SetDiagonal(float s) | GfMatrix4f | |
SetDiagonal(const GfVec4f &) | GfMatrix4f | |
SetIdentity() | GfMatrix4f | inline |
SetLookAt(const GfVec3f &eyePoint, const GfVec3f ¢erPoint, const GfVec3f &upDirection) | GfMatrix4f | |
SetLookAt(const GfVec3f &eyePoint, const GfRotation &orientation) | GfMatrix4f | |
SetRotate(const GfQuatf &rot) | GfMatrix4f | |
SetRotate(const GfRotation &rot) | GfMatrix4f | |
SetRotate(const GfMatrix3f &mx) | GfMatrix4f | |
SetRotateOnly(const GfQuatf &rot) | GfMatrix4f | |
SetRotateOnly(const GfRotation &rot) | GfMatrix4f | |
SetRotateOnly(const GfMatrix3f &mx) | GfMatrix4f | |
SetRow(int i, const GfVec4f &v) | GfMatrix4f | inline |
SetRow3(int i, const GfVec3f &v) | GfMatrix4f | inline |
SetScale(float scaleFactor) | GfMatrix4f | |
SetScale(const GfVec3f &scaleFactors) | GfMatrix4f | |
SetTransform(const GfRotation &rotate, const GfVec3f &translate) | GfMatrix4f | |
SetTransform(const GfMatrix3f &rotmx, const GfVec3f &translate) | GfMatrix4f | |
SetTranslate(const GfVec3f &trans) | GfMatrix4f | |
SetTranslateOnly(const GfVec3f &t) | GfMatrix4f | |
SetZero() | GfMatrix4f | inline |
Transform(const GfVec3d &vec) const | GfMatrix4f | inline |
Transform(const GfVec3f &vec) const | GfMatrix4f | inline |
TransformAffine(const GfVec3d &vec) const | GfMatrix4f | inline |
TransformAffine(const GfVec3f &vec) const | GfMatrix4f | inline |
TransformDir(const GfVec3d &vec) const | GfMatrix4f | inline |
TransformDir(const GfVec3f &vec) const | GfMatrix4f | inline |