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GlslShaderGenerator Member List

This is the complete list of members for GlslShaderGenerator, including all inherited members.

_colorManagementSystemShaderGeneratorprotected
_defDefaultHwShaderGeneratormutableprotected
_defEmissionHwShaderGeneratormutableprotected
_defIndirectHwShaderGeneratormutableprotected
_defReflectionHwShaderGeneratormutableprotected
_defTransmissionHwShaderGeneratormutableprotected
_implFactoryShaderGeneratorprotected
_lightSamplingNodesGlslShaderGeneratorprotected
_syntaxShaderGeneratorprotected
_tokenSubstitutionsShaderGeneratormutableprotected
_unitSystemShaderGeneratorprotected
addStageLightingUniforms(GenContext &context, ShaderStage &stage) const HwShaderGeneratorvirtual
bindLightShader(const NodeDef &nodeDef, unsigned int lightTypeId, GenContext &context)HwShaderGeneratorstatic
CLOSURE_CONTEXT_SUFFIX_INDIRECTHwShaderGeneratorstatic
CLOSURE_CONTEXT_SUFFIX_REFLECTIONHwShaderGeneratorstatic
CLOSURE_CONTEXT_SUFFIX_TRANSMISSIONHwShaderGeneratorstatic
ClosureContextType enum nameHwShaderGenerator
create()GlslShaderGeneratorinlinestatic
createShader(const string &name, ElementPtr element, GenContext &context) const HwShaderGeneratorprotectedvirtual
createStage(const string &name, Shader &shader) const ShaderGeneratorprotectedvirtual
createVariables(ShaderGraphPtr graph, GenContext &context, Shader &shader) const ShaderGeneratorprotected
DEFAULT enum valueHwShaderGenerator
EMISSION enum valueHwShaderGenerator
emitBlock(const string &str, const FilePath &sourceFilename, GenContext &context, ShaderStage &stage) const ShaderGeneratorvirtual
emitComment(const string &str, ShaderStage &stage) const ShaderGeneratorvirtual
emitConstants(GenContext &context, ShaderStage &stage) const GlslShaderGeneratorprotectedvirtual
emitDependentFunctionCalls(const ShaderNode &node, GenContext &context, ShaderStage &stage, uint32_t classification=0u) const ShaderGeneratorvirtual
emitDirectives(GenContext &context, ShaderStage &stage) const GlslShaderGeneratorprotectedvirtual
emitFunctionBodyBegin(const ShaderNode &node, GenContext &context, ShaderStage &stage, Syntax::Punctuation punc=Syntax::CURLY_BRACKETS) const ShaderGeneratorvirtual
emitFunctionBodyEnd(const ShaderNode &node, GenContext &context, ShaderStage &stage) const ShaderGeneratorvirtual
emitFunctionCall(const ShaderNode &node, GenContext &context, ShaderStage &stage) const overrideHwShaderGeneratorvirtual
ShaderGenerator::emitFunctionCall(const ShaderNode &node, GenContext &context, ShaderStage &stage, bool checkScope) const ShaderGeneratorvirtual
emitFunctionCalls(const ShaderGraph &graph, GenContext &context, ShaderStage &stage, uint32_t classification=0u) const ShaderGeneratorvirtual
emitFunctionDefinition(const ShaderNode &node, GenContext &context, ShaderStage &stage) const ShaderGeneratorvirtual
emitFunctionDefinitions(const ShaderGraph &graph, GenContext &context, ShaderStage &stage) const ShaderGeneratorvirtual
emitInput(const ShaderInput *input, GenContext &context, ShaderStage &stage) const ShaderGeneratorvirtual
emitInputs(GenContext &context, ShaderStage &stage) const GlslShaderGeneratorprotectedvirtual
emitLibraryInclude(const FilePath &filename, GenContext &context, ShaderStage &stage) const ShaderGeneratorvirtual
emitLightData(GenContext &context, ShaderStage &stage) const GlslShaderGeneratorprotectedvirtual
emitLightFunctionDefinitions(const ShaderGraph &graph, GenContext &context, ShaderStage &stage) const GlslShaderGeneratorprotectedvirtual
emitLine(const string &str, ShaderStage &stage, bool semicolon=true) const ShaderGeneratorvirtual
emitLineBegin(ShaderStage &stage) const ShaderGeneratorvirtual
emitLineBreak(ShaderStage &stage) const ShaderGeneratorvirtual
emitLineEnd(ShaderStage &stage, bool semicolon=true) const ShaderGeneratorvirtual
emitOutput(const ShaderOutput *output, bool includeType, bool assignValue, GenContext &context, ShaderStage &stage) const ShaderGeneratorvirtual
emitOutputs(GenContext &context, ShaderStage &stage) const GlslShaderGeneratorprotectedvirtual
emitPixelStage(const ShaderGraph &graph, GenContext &context, ShaderStage &stage) const GlslShaderGeneratorprotectedvirtual
emitScopeBegin(ShaderStage &stage, Syntax::Punctuation punc=Syntax::CURLY_BRACKETS) const ShaderGeneratorvirtual
emitScopeEnd(ShaderStage &stage, bool semicolon=false, bool newline=true) const ShaderGeneratorvirtual
emitSpecularEnvironment(GenContext &context, ShaderStage &stage) const GlslShaderGeneratorprotectedvirtual
emitString(const string &str, ShaderStage &stage) const ShaderGeneratorvirtual
emitTransmissionRender(GenContext &context, ShaderStage &stage) const GlslShaderGeneratorprotectedvirtual
emitTypeDefinitions(GenContext &context, ShaderStage &stage) const ShaderGeneratorvirtual
emitUniforms(GenContext &context, ShaderStage &stage) const GlslShaderGeneratorprotectedvirtual
emitValue(const T &value, ShaderStage &stage) const ShaderGeneratorinline
emitVariableDeclaration(const ShaderPort *variable, const string &qualifier, GenContext &context, ShaderStage &stage, bool assignValue=true) const overrideGlslShaderGeneratorvirtual
emitVariableDeclarations(const VariableBlock &block, const string &qualifier, const string &separator, GenContext &context, ShaderStage &stage, bool assignValue=true) const ShaderGeneratorvirtual
emitVertexStage(const ShaderGraph &graph, GenContext &context, ShaderStage &stage) const GlslShaderGeneratorprotectedvirtual
generate(const string &name, ElementPtr element, GenContext &context) const overrideGlslShaderGeneratorvirtual
getClosureContexts(const ShaderNode &node, vector< ClosureContext * > &cct) const overrideHwShaderGeneratorvirtual
getColorManagementSystem() const ShaderGeneratorinline
getImplementation(const NodeDef &nodedef, GenContext &context) const overrideGlslShaderGeneratorvirtual
getResourceBindingContext(GenContext &context) const GlslShaderGeneratorprotectedvirtual
getSyntax() const ShaderGeneratorinline
getTarget() const overrideGlslShaderGeneratorinlinevirtual
getTokenSubstitutions() const ShaderGeneratorinline
getUnitSystem() const ShaderGeneratorinline
getUpstreamResult(const ShaderInput *input, GenContext &context) const ShaderGeneratorvirtual
getVersion() const GlslShaderGeneratorinlinevirtual
getVertexDataPrefix(const VariableBlock &vertexData) const overrideGlslShaderGeneratorvirtual
GlslShaderGenerator()GlslShaderGenerator
HwShaderGenerator(SyntaxPtr syntax)HwShaderGeneratorprotected
implementationRegistered(const string &name) const ShaderGenerator
INDIRECT enum valueHwShaderGenerator
REFLECTION enum valueHwShaderGenerator
registerImplementation(const string &name, CreatorFunction< ShaderNodeImpl > creator)ShaderGenerator
registerImplementation(const StringVec &nameVec, CreatorFunction< ShaderNodeImpl > creator)ShaderGenerator
registerShaderMetadata(const DocumentPtr &doc, GenContext &context) const ShaderGeneratorvirtual
replaceTokens(const StringMap &substitutions, ShaderStage &stage) const ShaderGeneratorprotected
requiresLighting(const ShaderGraph &graph) const GlslShaderGeneratorprotectedvirtual
setColorManagementSystem(ColorManagementSystemPtr colorManagementSystem)ShaderGeneratorinline
setFunctionName(const string &functionName, ShaderStage &stage) const ShaderGeneratorinlineprotected
setUnitSystem(UnitSystemPtr unitSystem)ShaderGeneratorinline
ShaderGenerator(SyntaxPtr syntax)ShaderGeneratorprotected
ShaderGraphShaderGeneratorprotected
T_FILE_TRANSFORM_UVShaderGeneratorprotectedstatic
TARGETGlslShaderGeneratorstatic
toVec4(const TypeDesc *type, string &variable)GlslShaderGeneratorprotectedstatic
TRANSMISSION enum valueHwShaderGenerator
unbindLightShader(unsigned int lightTypeId, GenContext &context)HwShaderGeneratorstatic
unbindLightShaders(GenContext &context)HwShaderGeneratorstatic
VERSIONGlslShaderGeneratorstatic
~ShaderGenerator()ShaderGeneratorinlinevirtual