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Hd_PrimTypeIndex< PrimType > Member List

This is the complete list of members for Hd_PrimTypeIndex< PrimType >, including all inherited members.

Clear(HdChangeTracker &tracker, HdRenderDelegate *renderDelegate)Hd_PrimTypeIndex< PrimType >
CreateFallbackPrims(HdRenderDelegate *renderDelegate)Hd_PrimTypeIndex< PrimType >
DestroyFallbackPrims(HdRenderDelegate *renderDelegate)Hd_PrimTypeIndex< PrimType >
GetFallbackPrim(TfToken const &typeId) const Hd_PrimTypeIndex< PrimType >
GetPrim(const TfToken &typeId, const SdfPath &primId) const Hd_PrimTypeIndex< PrimType >
GetPrimSubtree(const TfToken &typeId, const SdfPath &rootPath, SdfPathVector *outPaths)Hd_PrimTypeIndex< PrimType >
GetSceneDelegatesForDirtyPrims()Hd_PrimTypeIndex< PrimType >
Hd_PrimTypeIndex()Hd_PrimTypeIndex< PrimType >
InitPrimTypes(const TfTokenVector &primTypes)Hd_PrimTypeIndex< PrimType >
InsertPrim(const TfToken &typeId, HdSceneDelegate *sceneDelegate, const SdfPath &primId, HdChangeTracker &tracker, HdRenderDelegate *renderDelegate)Hd_PrimTypeIndex< PrimType >
RemovePrim(const TfToken &typeId, const SdfPath &primId, HdChangeTracker &tracker, HdRenderDelegate *renderDelegate)Hd_PrimTypeIndex< PrimType >
RemoveSubtree(const SdfPath &root, HdSceneDelegate *sceneDelegate, HdChangeTracker &tracker, HdRenderDelegate *renderDelegate)Hd_PrimTypeIndex< PrimType >
SyncPrims(HdChangeTracker &tracker, HdRenderParam *renderParam, HdRenderDelegate *renderDelegate)Hd_PrimTypeIndex< PrimType >
~Hd_PrimTypeIndex()Hd_PrimTypeIndex< PrimType >