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LightHandler Member List
This is the complete list of members for
LightHandler
, including all inherited members.
_albedoTable
LightHandler
protected
_directLighting
LightHandler
protected
_envIrradianceMap
LightHandler
protected
_envLightIntensity
LightHandler
protected
_envPrefilteredMap
LightHandler
protected
_envRadianceMap
LightHandler
protected
_envSampleCount
LightHandler
protected
_indirectLighting
LightHandler
protected
_lightIdMap
LightHandler
protected
_lightSources
LightHandler
protected
_lightTransform
LightHandler
protected
_refractionTwoSided
LightHandler
protected
_usePrefilteredMap
LightHandler
protected
addLightSource
(NodePtr node)
LightHandler
computeLightIdMap
(const vector< NodePtr > &nodes)
LightHandler
create
()
LightHandler
inline
static
findLights
(DocumentPtr doc, vector< NodePtr > &lights)
LightHandler
getAlbedoTable
() const
LightHandler
inline
getDirectLighting
() const
LightHandler
inline
getEnvIrradianceMap
() const
LightHandler
inline
getEnvLightIntensity
()
LightHandler
inline
getEnvPrefilteredMap
() const
LightHandler
inline
getEnvRadianceMap
() const
LightHandler
inline
getEnvSampleCount
() const
LightHandler
inline
getFirstLightOfCategory
(const string &category)
LightHandler
inline
getIndirectLighting
() const
LightHandler
inline
getLightIdMap
() const
LightHandler
inline
getLightSources
() const
LightHandler
inline
getLightTransform
() const
LightHandler
inline
getRefractionTwoSided
() const
LightHandler
inline
getUsePrefilteredMap
()
LightHandler
inline
LightHandler
()
LightHandler
inline
registerLights
(DocumentPtr doc, const vector< NodePtr > &lights, GenContext &context)
LightHandler
setAlbedoTable
(ImagePtr table)
LightHandler
inline
setDirectLighting
(bool enable)
LightHandler
inline
setEnvIrradianceMap
(ImagePtr map)
LightHandler
inline
setEnvLightIntensity
(const float intensity)
LightHandler
inline
setEnvPrefilteredMap
(ImagePtr map)
LightHandler
inline
setEnvRadianceMap
(ImagePtr map)
LightHandler
inline
setEnvSampleCount
(int count)
LightHandler
inline
setIndirectLighting
(bool enable)
LightHandler
inline
setLightSources
(const vector< NodePtr > &lights)
LightHandler
inline
setLightTransform
(const Matrix44 &mat)
LightHandler
inline
setRefractionTwoSided
(bool enable)
LightHandler
inline
setUsePrefilteredMap
(bool val)
LightHandler
inline
~LightHandler
()
LightHandler
inline
virtual
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