HDK
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Groups Pages
LightHandler Member List

This is the complete list of members for LightHandler, including all inherited members.

_albedoTableLightHandlerprotected
_directLightingLightHandlerprotected
_envIrradianceMapLightHandlerprotected
_envLightIntensityLightHandlerprotected
_envPrefilteredMapLightHandlerprotected
_envRadianceMapLightHandlerprotected
_envSampleCountLightHandlerprotected
_indirectLightingLightHandlerprotected
_lightIdMapLightHandlerprotected
_lightSourcesLightHandlerprotected
_lightTransformLightHandlerprotected
_refractionTwoSidedLightHandlerprotected
_usePrefilteredMapLightHandlerprotected
addLightSource(NodePtr node)LightHandler
computeLightIdMap(const vector< NodePtr > &nodes)LightHandler
create()LightHandlerinlinestatic
findLights(DocumentPtr doc, vector< NodePtr > &lights)LightHandler
getAlbedoTable() const LightHandlerinline
getDirectLighting() const LightHandlerinline
getEnvIrradianceMap() const LightHandlerinline
getEnvLightIntensity()LightHandlerinline
getEnvPrefilteredMap() const LightHandlerinline
getEnvRadianceMap() const LightHandlerinline
getEnvSampleCount() const LightHandlerinline
getFirstLightOfCategory(const string &category)LightHandlerinline
getIndirectLighting() const LightHandlerinline
getLightIdMap() const LightHandlerinline
getLightSources() const LightHandlerinline
getLightTransform() const LightHandlerinline
getRefractionTwoSided() const LightHandlerinline
getUsePrefilteredMap()LightHandlerinline
LightHandler()LightHandlerinline
registerLights(DocumentPtr doc, const vector< NodePtr > &lights, GenContext &context)LightHandler
setAlbedoTable(ImagePtr table)LightHandlerinline
setDirectLighting(bool enable)LightHandlerinline
setEnvIrradianceMap(ImagePtr map)LightHandlerinline
setEnvLightIntensity(const float intensity)LightHandlerinline
setEnvPrefilteredMap(ImagePtr map)LightHandlerinline
setEnvRadianceMap(ImagePtr map)LightHandlerinline
setEnvSampleCount(int count)LightHandlerinline
setIndirectLighting(bool enable)LightHandlerinline
setLightSources(const vector< NodePtr > &lights)LightHandlerinline
setLightTransform(const Matrix44 &mat)LightHandlerinline
setRefractionTwoSided(bool enable)LightHandlerinline
setUsePrefilteredMap(bool val)LightHandlerinline
~LightHandler()LightHandlerinlinevirtual