HDK
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This is the complete list of members for MdlShaderGenerator, including all inherited members.
_colorManagementSystem | ShaderGenerator | protected |
_implFactory | ShaderGenerator | protected |
_syntax | ShaderGenerator | protected |
_tokenSubstitutions | ShaderGenerator | mutableprotected |
_unitSystem | ShaderGenerator | protected |
create() | MdlShaderGenerator | inlinestatic |
createShader(const string &name, ElementPtr element, GenContext &context) const | MdlShaderGenerator | protected |
createStage(const string &name, Shader &shader) const | ShaderGenerator | protectedvirtual |
createVariables(ShaderGraphPtr graph, GenContext &context, Shader &shader) const | ShaderGenerator | protected |
emitBlock(const string &str, const FilePath &sourceFilename, GenContext &context, ShaderStage &stage) const | ShaderGenerator | virtual |
emitComment(const string &str, ShaderStage &stage) const | ShaderGenerator | virtual |
emitDependentFunctionCalls(const ShaderNode &node, GenContext &context, ShaderStage &stage, uint32_t classification=0u) const | ShaderGenerator | virtual |
emitFunctionBodyBegin(const ShaderNode &node, GenContext &context, ShaderStage &stage, Syntax::Punctuation punc=Syntax::CURLY_BRACKETS) const | ShaderGenerator | virtual |
emitFunctionBodyEnd(const ShaderNode &node, GenContext &context, ShaderStage &stage) const | ShaderGenerator | virtual |
emitFunctionCall(const ShaderNode &node, GenContext &context, ShaderStage &stage) const | ShaderGenerator | virtual |
emitFunctionCall(const ShaderNode &node, GenContext &context, ShaderStage &stage, bool checkScope) const | ShaderGenerator | virtual |
emitFunctionCalls(const ShaderGraph &graph, GenContext &context, ShaderStage &stage, uint32_t classification=0u) const | ShaderGenerator | virtual |
emitFunctionDefinition(const ShaderNode &node, GenContext &context, ShaderStage &stage) const | ShaderGenerator | virtual |
emitFunctionDefinitions(const ShaderGraph &graph, GenContext &context, ShaderStage &stage) const | ShaderGenerator | virtual |
emitInput(const ShaderInput *input, GenContext &context, ShaderStage &stage) const | ShaderGenerator | virtual |
emitLibraryInclude(const FilePath &filename, GenContext &context, ShaderStage &stage) const | ShaderGenerator | virtual |
emitLine(const string &str, ShaderStage &stage, bool semicolon=true) const | ShaderGenerator | virtual |
emitLineBegin(ShaderStage &stage) const | ShaderGenerator | virtual |
emitLineBreak(ShaderStage &stage) const | ShaderGenerator | virtual |
emitLineEnd(ShaderStage &stage, bool semicolon=true) const | ShaderGenerator | virtual |
emitMdlVersionFilenameSuffix(GenContext &context, ShaderStage &stage) const | MdlShaderGenerator | |
emitMdlVersionNumber(GenContext &context, ShaderStage &stage) const | MdlShaderGenerator | |
emitOutput(const ShaderOutput *output, bool includeType, bool assignValue, GenContext &context, ShaderStage &stage) const | ShaderGenerator | virtual |
emitScopeBegin(ShaderStage &stage, Syntax::Punctuation punc=Syntax::CURLY_BRACKETS) const | ShaderGenerator | virtual |
emitScopeEnd(ShaderStage &stage, bool semicolon=false, bool newline=true) const | ShaderGenerator | virtual |
emitShaderInputs(const DocumentPtr doc, const VariableBlock &inputs, ShaderStage &stage) const | MdlShaderGenerator | protected |
emitString(const string &str, ShaderStage &stage) const | ShaderGenerator | virtual |
emitTypeDefinitions(GenContext &context, ShaderStage &stage) const | ShaderGenerator | virtual |
emitValue(const T &value, ShaderStage &stage) const | ShaderGenerator | inline |
emitVariableDeclaration(const ShaderPort *variable, const string &qualifier, GenContext &context, ShaderStage &stage, bool assignValue=true) const | ShaderGenerator | virtual |
emitVariableDeclarations(const VariableBlock &block, const string &qualifier, const string &separator, GenContext &context, ShaderStage &stage, bool assignValue=true) const | ShaderGenerator | virtual |
generate(const string &name, ElementPtr element, GenContext &context) const override | MdlShaderGenerator | virtual |
GEOMPROP_DEFINITIONS | MdlShaderGenerator | static |
getClosureContexts(const ShaderNode &node, vector< ClosureContext * > &cct) const | ShaderGenerator | virtual |
getColorManagementSystem() const | ShaderGenerator | inline |
getImplementation(const NodeDef &nodedef, GenContext &context) const override | MdlShaderGenerator | virtual |
getMdlVersionFilenameSuffix(GenContext &context) const | MdlShaderGenerator | |
getSyntax() const | ShaderGenerator | inline |
getTarget() const override | MdlShaderGenerator | inlinevirtual |
getTokenSubstitutions() const | ShaderGenerator | inline |
getUnitSystem() const | ShaderGenerator | inline |
getUpstreamResult(const ShaderInput *input, GenContext &context) const override | MdlShaderGenerator | virtual |
implementationRegistered(const string &name) const | ShaderGenerator | |
MdlShaderGenerator() | MdlShaderGenerator | |
registerImplementation(const string &name, CreatorFunction< ShaderNodeImpl > creator) | ShaderGenerator | |
registerImplementation(const StringVec &nameVec, CreatorFunction< ShaderNodeImpl > creator) | ShaderGenerator | |
registerShaderMetadata(const DocumentPtr &doc, GenContext &context) const | ShaderGenerator | virtual |
replaceTokens(const StringMap &substitutions, ShaderStage &stage) const | ShaderGenerator | protected |
setColorManagementSystem(ColorManagementSystemPtr colorManagementSystem) | ShaderGenerator | inline |
setFunctionName(const string &functionName, ShaderStage &stage) const | ShaderGenerator | inlineprotected |
setUnitSystem(UnitSystemPtr unitSystem) | ShaderGenerator | inline |
ShaderGenerator(SyntaxPtr syntax) | ShaderGenerator | protected |
ShaderGraph | ShaderGenerator | protected |
T_FILE_TRANSFORM_UV | ShaderGenerator | protectedstatic |
TARGET | MdlShaderGenerator | static |
~ShaderGenerator() | ShaderGenerator | inlinevirtual |