_arr | VectorN< Vector4, float, 4 > | protected |
begin() | VectorN< Vector4, float, 4 > | inline |
begin() const | VectorN< Vector4, float, 4 > | inline |
ConstIterator typedef | VectorN< Vector4, float, 4 > | |
createFromAxisAngle(const Vector3 &v, float a) | Quaternion | inlinestatic |
data() | VectorN< Vector4, float, 4 > | inline |
data() const | VectorN< Vector4, float, 4 > | inline |
dot(const Vector4 &rhs) const | VectorN< Vector4, float, 4 > | inline |
end() | VectorN< Vector4, float, 4 > | inline |
end() const | VectorN< Vector4, float, 4 > | inline |
getMagnitude() const | VectorN< Vector4, float, 4 > | inline |
getNormalized() const | Quaternion | inline |
IDENTITY | Quaternion | static |
Iterator typedef | VectorN< Vector4, float, 4 > | |
numElements() | VectorN< Vector4, float, 4 > | inlinestatic |
operator!=(const Vector4 &rhs) const | VectorN< Vector4, float, 4 > | inline |
operator*(const Quaternion &q) const | Quaternion | inline |
VectorN< Vector4, float, 4 >::operator*(const Vector4 &rhs) const | VectorN< Vector4, float, 4 > | inline |
VectorN< Vector4, float, 4 >::operator*(floats) const | VectorN< Vector4, float, 4 > | inline |
operator*=(const Vector4 &rhs) | VectorN< Vector4, float, 4 > | inline |
operator*=(floats) | VectorN< Vector4, float, 4 > | inline |
operator+(const Vector4 &rhs) const | VectorN< Vector4, float, 4 > | inline |
operator+=(const Vector4 &rhs) | VectorN< Vector4, float, 4 > | inline |
operator-(const Vector4 &rhs) const | VectorN< Vector4, float, 4 > | inline |
operator-() const | VectorN< Vector4, float, 4 > | inline |
operator-=(const Vector4 &rhs) | VectorN< Vector4, float, 4 > | inline |
operator/(const Vector4 &rhs) const | VectorN< Vector4, float, 4 > | inline |
operator/(floats) const | VectorN< Vector4, float, 4 > | inline |
operator/=(const Vector4 &rhs) | VectorN< Vector4, float, 4 > | inline |
operator/=(floats) | VectorN< Vector4, float, 4 > | inline |
operator<(const Vector4 &rhs) const | VectorN< Vector4, float, 4 > | inline |
operator==(const Vector4 &rhs) const | VectorN< Vector4, float, 4 > | inline |
operator[](size_t i) | VectorN< Vector4, float, 4 > | inline |
operator[](size_t i) const | VectorN< Vector4, float, 4 > | inline |
Quaternion()=default | Quaternion | |
Quaternion(float x, float y, float z, float w) | Quaternion | inline |
toMatrix() const | Quaternion | |
VectorN() | VectorN< Vector4, float, 4 > | inline |
VectorN(Uninit) | VectorN< Vector4, float, 4 > | inlineexplicit |
VectorN(floats) | VectorN< Vector4, float, 4 > | inlineexplicit |
VectorN(const std::array< float, N > &arr) | VectorN< Vector4, float, 4 > | inlineexplicit |
VectorN(const vector< float > &vec) | VectorN< Vector4, float, 4 > | inlineexplicit |
VectorN(const float *begin, const float *end) | VectorN< Vector4, float, 4 > | inlineexplicit |