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Quaternion Member List

This is the complete list of members for Quaternion, including all inherited members.

_arrVectorN< Vector4, float, 4 >protected
begin()VectorN< Vector4, float, 4 >inline
begin() constVectorN< Vector4, float, 4 >inline
ConstIterator typedefVectorN< Vector4, float, 4 >
createFromAxisAngle(const Vector3 &v, float a)Quaternioninlinestatic
data()VectorN< Vector4, float, 4 >inline
data() constVectorN< Vector4, float, 4 >inline
dot(const Vector4 &rhs) constVectorN< Vector4, float, 4 >inline
end()VectorN< Vector4, float, 4 >inline
end() constVectorN< Vector4, float, 4 >inline
getMagnitude() constVectorN< Vector4, float, 4 >inline
getNormalized() const Quaternioninline
IDENTITYQuaternionstatic
Iterator typedefVectorN< Vector4, float, 4 >
numElements()VectorN< Vector4, float, 4 >inlinestatic
operator!=(const Vector4 &rhs) constVectorN< Vector4, float, 4 >inline
operator*(const Quaternion &q) const Quaternioninline
VectorN< Vector4, float, 4 >::operator*(const Vector4 &rhs) constVectorN< Vector4, float, 4 >inline
VectorN< Vector4, float, 4 >::operator*(floats) constVectorN< Vector4, float, 4 >inline
operator*=(const Vector4 &rhs)VectorN< Vector4, float, 4 >inline
operator*=(floats)VectorN< Vector4, float, 4 >inline
operator+(const Vector4 &rhs) constVectorN< Vector4, float, 4 >inline
operator+=(const Vector4 &rhs)VectorN< Vector4, float, 4 >inline
operator-(const Vector4 &rhs) constVectorN< Vector4, float, 4 >inline
operator-() constVectorN< Vector4, float, 4 >inline
operator-=(const Vector4 &rhs)VectorN< Vector4, float, 4 >inline
operator/(const Vector4 &rhs) constVectorN< Vector4, float, 4 >inline
operator/(floats) constVectorN< Vector4, float, 4 >inline
operator/=(const Vector4 &rhs)VectorN< Vector4, float, 4 >inline
operator/=(floats)VectorN< Vector4, float, 4 >inline
operator<(const Vector4 &rhs) constVectorN< Vector4, float, 4 >inline
operator==(const Vector4 &rhs) constVectorN< Vector4, float, 4 >inline
operator[](size_t i)VectorN< Vector4, float, 4 >inline
operator[](size_t i) constVectorN< Vector4, float, 4 >inline
Quaternion()=defaultQuaternion
Quaternion(float x, float y, float z, float w)Quaternioninline
toMatrix() const Quaternion
VectorN()VectorN< Vector4, float, 4 >inline
VectorN(Uninit)VectorN< Vector4, float, 4 >inlineexplicit
VectorN(floats)VectorN< Vector4, float, 4 >inlineexplicit
VectorN(const std::array< float, N > &arr)VectorN< Vector4, float, 4 >inlineexplicit
VectorN(const vector< float > &vec)VectorN< Vector4, float, 4 >inlineexplicit
VectorN(const float *begin, const float *end)VectorN< Vector4, float, 4 >inlineexplicit