HDK
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This is the complete list of members for RE_PickBuffer, including all inherited members.
checkHash(const UT_TokenString *hash) const | RE_PickBuffer | |
create(RE_Render *r, int w, int h) | RE_PickBuffer | protected |
destroy() | RE_PickBuffer | protected |
drawToAllBuffers(RE_Render *r) | RE_PickBuffer | |
drawToBuffer(RE_Render *r, RE_BufferAttachment buftype=RE_COLOR_BUFFER, int colorbufnum=0) | RE_PickBuffer | |
endRender(RE_Render *r, UT_TokenString *&new_hash) | RE_PickBuffer | |
getPickHighTexture() | RE_PickBuffer | |
getPickLowTexture() | RE_PickBuffer | |
getPicks(RE_Render *r, int x, int y, int pick_dist, RE_VertexArray *&high_array, RE_VertexArray *&low_array, RE_VertexArray *&z_array, const UT_IntArray **sample_counts_by_dist=nullptr, const UT_Array< int16 > **sample_offsets=nullptr) | RE_PickBuffer | |
getPicks(RE_Render *r, const UT_DimRect &area, uint8 *texture, UT_Vector3iArray &pick_high, UT_Vector3iArray &pick_low) | RE_PickBuffer | |
getPickSampleOffset(const UT_Array< int16 > *sample_offsets, exint sample_index) const | RE_PickBuffer | |
getZTexture() | RE_PickBuffer | |
initialized() const | RE_PickBuffer | |
invalidate() | RE_PickBuffer | |
myBoxPickData | RE_PickBuffer | protected |
myBuffer | RE_PickBuffer | protected |
myBufferHash | RE_PickBuffer | protected |
myBufferVecSize | RE_PickBuffer | protected |
myDepthFormat | RE_PickBuffer | protected |
myHighIdTexture | RE_PickBuffer | protected |
myLowIdTexture | RE_PickBuffer | protected |
mySaveCount | RE_PickBuffer | mutableprotected |
mySinglePickGeometry | RE_PickBuffer | protected |
myZTexture | RE_PickBuffer | protected |
normalPickFetch(RE_Render *r, const UT_DimRect &area, uint8 *texture, UT_Vector3iArray &pick_high, UT_Vector3iArray &pick_low) | RE_PickBuffer | protected |
RE_PickBuffer() | RE_PickBuffer | |
resize(RE_Render *r, int w, int h) | RE_PickBuffer | |
saveBuffers(RE_Render *r, const char *path, const char *prefix, bool mid_render) const | RE_PickBuffer | |
slowPickFetch(RE_Render *r, const UT_DimRect &area, uint8 *texture, UT_Vector3iArray &pick_high, UT_Vector3iArray &pick_low) | RE_PickBuffer | protected |
startRender(RE_Render *r) | RE_PickBuffer | |
~RE_PickBuffer() | RE_PickBuffer |