HDK
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This is the complete list of members for RE_RenderFlush, including all inherited members.
addVertex(fpreal32 x, fpreal32 y, fpreal32 z, fpreal32 u=-1.0f, fpreal32 v=-1.0f) | RE_RenderUI | protectedvirtual |
applyDepthTestingToText() const | RE_RenderUI | protectedvirtual |
arcfS(int x, int y, int r, int angle_start, int angle_end) | RE_RenderUI | |
arcfW(float x, float y, float r, int angle_start, int angle_end) | RE_RenderUI | |
arcS(int x, int y, int r, int angle_start, int angle_end) | RE_RenderUI | |
arcW(float x, float y, float r, int angle_start, int angle_end) | RE_RenderUI | |
beginClosedLine() | RE_RenderUI | |
beginLine() | RE_RenderUI | |
beginLines() | RE_RenderUI | |
beginPoint() | RE_RenderUI | |
beginPolygon(int concave) | RE_RenderUI | |
beginQuads() | RE_RenderUI | |
beginQuadStrip() | RE_RenderUI | |
beginTriangleFan() | RE_RenderUI | |
beginTriangles() | RE_RenderUI | |
beginTriMesh() | RE_RenderUI | |
bindVertexArrays(RE_Render *r) | RE_RenderUI | protectedvirtual |
box2DS(int x1, int y1, int x2, int y2) | RE_RenderUI | |
boxf2DS(int x1, int y1, int x2, int y2) | RE_RenderUI | |
bumpLayer(int delta) | RE_RenderUI | |
c3DW(const fpreal32 clr[3]) | RE_RenderUI | inline |
c4DW(const fpreal32 clr[4]) | RE_RenderUI | inline |
circlefS(int x, int y, int r) | RE_RenderUI | |
circlefW(float x, float y, float r) | RE_RenderUI | |
circleS(int x, int y, int r) | RE_RenderUI | |
circleW(float x, float y, float r) | RE_RenderUI | |
clearAllData() | RE_RenderUI | virtual |
clearSourceData() | RE_RenderUI | protected |
clipPlaneDisable(int which) | RE_RenderFlush | |
clipPlaneEnable(int which, const UT_Vector4D &plane) | RE_RenderFlush | |
createPatternTexture(RE_Render *r) | RE_RenderUI | protected |
createVertexArrays(RE_Render *r, int nelems) | RE_RenderUI | protectedvirtual |
debugOutput(bool enable) | RE_RenderFlush | static |
draw(RE_Render *r) override | RE_RenderFlush | virtual |
endLine() | RE_RenderUI | |
endLines() | RE_RenderUI | |
endPoint() | RE_RenderUI | |
endPolygon() | RE_RenderUI | |
endQuads() | RE_RenderUI | |
endQuadStrip() | RE_RenderUI | |
endTriangleFan() | RE_RenderUI | |
endTriangles() | RE_RenderUI | |
endTriMesh() | RE_RenderUI | |
fillVertexArrays(RE_Render *r, int nelems) | RE_RenderUI | protectedvirtual |
flushRender(bool render_complete=false) | RE_RenderFlush | inline |
getAlpha() const | RE_RenderUI | |
getBufferedRenderZBump() | RE_RenderUI | static |
getColor(UT_Color &c) const | RE_RenderUI | |
getContextData() | RE_RenderFlush | inline |
getLookatMatrix(const UT_Vector3F &eye, const UT_Vector3F &target, const UT_Vector3F &up) | RE_RenderFlush | static |
getMatrix(UT_Matrix4 &m, RE_MatrixMode mmode=RE_MATRIX_VIEWING) | RE_RenderFlush | |
getMatrix(UT_DMatrix4 &m, RE_MatrixMode mmode=RE_MATRIX_VIEWING) | RE_RenderFlush | |
getOrthoMatrix(float l, float r, float b, float t, float n, float f) | RE_RenderFlush | static |
getPerspectiveMatrix(float l, float r, float b, float t, float n, float f) | RE_RenderFlush | static |
getProjectiveTextureTransform(const RE_Light *light, bool bias, UT_Matrix4 &mat) | RE_RenderFlush | |
getUIShaderHandle(RE_Render *r) | RE_RenderUI | static |
getViewportFont() | RE_RenderFlush | static |
getXOrigin() const | RE_RenderUI | inline |
getXPerPixel() const | RE_RenderUI | inline |
getYOrigin() const | RE_RenderUI | inline |
getYPerPixel() const | RE_RenderUI | inline |
getZEnd() const | RE_RenderUI | |
getZStart() const | RE_RenderUI | |
handleScissorEnableUpdate(bool enable) | RE_RenderFlush | |
handleScissorRectUpdate(const UT_DimRect &rect) | RE_RenderFlush | |
handleViewportUpdate(const UT_DimRect &rect) | RE_RenderFlush | |
hasAnyData() | RE_RenderUI | protected |
incrementZEnd() | RE_RenderUI | |
initUIShaderUniforms(RE_Render *r, RE_ShaderHandle &shader) | RE_RenderUI | static |
initUIShaderUniforms(RE_Render *r, RE_Shader *shader) | RE_RenderUI | static |
loadIdentityMatrix(RE_MatrixMode mmode=RE_MATRIX_VIEWING) | RE_RenderFlush | |
loadMatrix(const UT_Matrix4 &m, RE_MatrixMode mmode=RE_MATRIX_VIEWING) | RE_RenderFlush | |
loadMatrix(const UT_DMatrix4 &m, RE_MatrixMode mmode=RE_MATRIX_VIEWING) | RE_RenderFlush | |
mapScreen(fpreal xw, fpreal yw, fpreal zw, const UT_DimRect &viewport, const UT_Matrix4D &proj, const UT_Matrix4D &view, fpreal *xs, fpreal *ys) | RE_RenderFlush | static |
mapWorld(fpreal xs, fpreal ys, const UT_DimRect &viewport, const UT_Matrix4D &proj, const UT_Matrix4D &view, fpreal *x1, fpreal *y1, fpreal *z1, fpreal *x2, fpreal *y2, fpreal *z2) | RE_RenderFlush | static |
multiplyMatrix(const UT_Matrix4 &m) | RE_RenderFlush | |
multiplyMatrix(const UT_DMatrix4 &m) | RE_RenderFlush | |
myColorArray | RE_RenderUI | protected |
myColorData | RE_RenderUI | protected |
myImageUVArray | RE_RenderUI | protected |
myImageUVData | RE_RenderUI | protected |
myLineElementArray | RE_RenderUI | protected |
myLineElementData | RE_RenderUI | protected |
myLineSmoothElementArray | RE_RenderUI | protected |
myLineSmoothElementData | RE_RenderUI | protected |
myLineWideElementArray | RE_RenderUI | protected |
myLineWideElementData | RE_RenderUI | protected |
myPatternUVArray | RE_RenderUI | protected |
myPatternUVData | RE_RenderUI | protected |
myPointElementArray | RE_RenderUI | protected |
myPointElementData | RE_RenderUI | protected |
myPointSizeArray | RE_RenderUI | protected |
myPointSizeData | RE_RenderUI | protected |
myPositionArray | RE_RenderUI | protected |
myPositionData | RE_RenderUI | protected |
myTriangleElementArray | RE_RenderUI | protected |
myTriangleElementData | RE_RenderUI | protected |
ortho2DW(float l, float r, float b, float t) | RE_RenderFlush | |
ortho3DW(float l, float r, float b, float t, float n, float f) | RE_RenderFlush | |
orthoFromViewport2DI(const UT_DimRect &rect) | RE_RenderFlush | |
planeToEyeCoords(const UT_Vector4D &plane) | RE_RenderFlush | |
popColor() | RE_RenderUI | |
popDepthStateAfterDraw(RE_Render *r) | RE_RenderUI | protected |
popLineSmoothing() | RE_RenderUI | |
popLineStyle() | RE_RenderUI | |
popLineWidth() | RE_RenderUI | |
popMatrix(bool all_matrices=true, RE_MatrixMode mmode=RE_MATRIX_VIEWING) | RE_RenderFlush | |
popPointSize() | RE_RenderUI | |
popState() | RE_RenderFlush | |
popViewport() | RE_RenderFlush | |
prepare(fpreal xperpixel, fpreal yperpixel, fpreal xorigin, fpreal yorigin) | RE_RenderUI | |
prepareText(RE_Render *r, bool use_shared_buffers) | RE_RenderUI | protected |
pushColor() | RE_RenderUI | |
pushColor(const UT_Color &c, fpreal32 a=1.0f) | RE_RenderUI | |
pushColor(fpreal32 r, fpreal32 g, fpreal32 b, fpreal32 a=1.0f) | RE_RenderUI | |
pushDepthStateBeforeDraw(RE_Render *r) | RE_RenderUI | protected |
pushLineSmoothing(bool smooth_lines) | RE_RenderUI | |
pushLineSmoothing() | RE_RenderUI | |
pushLineStyle(RE_LineStyle style) | RE_RenderUI | |
pushLineStyle() | RE_RenderUI | |
pushLineWidth(fpreal32 width) | RE_RenderUI | |
pushLineWidth() | RE_RenderUI | |
pushMatrix(bool all_matrices=true, RE_MatrixMode mmode=RE_MATRIX_VIEWING) | RE_RenderFlush | |
pushPointSize(fpreal32 size) | RE_RenderUI | |
pushState(int viewing) | RE_RenderFlush | |
pushViewport() | RE_RenderFlush | |
putChar(utf32 c) | RE_RenderUI | |
putMultiLineString(const utf8 *str) | RE_RenderUI | |
putString(RE_Font &font, const utf8 *start, const utf8 *end, UT_Unicode::transform *xform=nullptr) | RE_RenderUI | |
putString(RE_Font &font, const UT_StringView &sv, UT_Unicode::transform *xform=nullptr) | RE_RenderUI | inline |
putString(const utf8 *start, const utf8 *end) | RE_RenderUI | |
putString(const utf8 *str) | RE_RenderUI | |
RE_RenderFlush() | RE_RenderFlush | |
RE_RenderUI() | RE_RenderUI | |
rect2DS(int x1, int y1, int x2, int y2) | RE_RenderUI | |
rect2DW(fpreal32 x1, fpreal32 y1, fpreal32 x2, fpreal32 y2) | RE_RenderUI | |
rectf2DS(int x1, int y1, int x2, int y2) | RE_RenderUI | |
rectf2DW(fpreal32 x1, fpreal32 y1, fpreal32 x2, fpreal32 y2) | RE_RenderUI | |
renderText(RE_Render *r) | RE_RenderUI | protected |
replacePopClipPlane(int which, const RE_UniformStackEntry &stack_entry) | RE_RenderFlush | |
replacePushClipPlane(int which, const UT_Vector4D &plane, bool xform_to_eye_coords, RE_UniformStackEntry &stack_entry) | RE_RenderFlush | |
resetCurrentZ() | RE_RenderUI | protected |
ringfS(int x, int y, int inner_r, int outer_r) | RE_RenderUI | |
ringfW(float x, float y, float inner_r, float outer_r) | RE_RenderUI | |
rotate(float angle, char axis) | RE_RenderFlush | |
scale(float x=1.0, float y=1.0, float z=1.0) | RE_RenderFlush | |
sectorfW(float x, float y, float inner_r, float outer_r, float angle_start, float angle_end) | RE_RenderUI | |
sectorW(float x, float y, float inner_r, float outer_r, float angle_start, float angle_end) | RE_RenderUI | |
setAlpha(fpreal32 a) | RE_RenderUI | |
setColor(const UT_Color &c, fpreal32 a=1.0f) | RE_RenderUI | |
setColor(fpreal32 r, fpreal32 g, fpreal32 b, fpreal32 a=1.0f) | RE_RenderUI | |
setContextData(RE_PerContextData *data) | RE_RenderFlush | |
setFont(RE_Font &font) | RE_RenderUI | |
setLineSmoothing(bool smooth_lines) | RE_RenderUI | |
setLineStyle(RE_LineStyle style) | RE_RenderUI | |
setLineWidth(fpreal32 width) | RE_RenderUI | |
setPointSize(fpreal32 size) | RE_RenderUI | |
setRender(RE_Render *r) | RE_RenderFlush | protected |
setViewportRenderer() | RE_RenderFlush | |
setZStart(fpreal32 zStart) override | RE_RenderFlush | virtual |
t2DW(const fpreal32 tx[2]) | RE_RenderUI | inline |
textMove3W(float x, float y, float z) | RE_RenderUI | |
textMoveS(int x, int y) | RE_RenderUI | |
textMoveW(fpreal32 x, fpreal32 y) | RE_RenderUI | |
translate(float x, float y, float z=0.0) | RE_RenderFlush | |
unbindVertexArrays(RE_Render *r) | RE_RenderUI | protectedvirtual |
v2DI(const int vtx[2]) | RE_RenderUI | inline |
v2DW(const fpreal32 vtx[2]) | RE_RenderUI | |
v3DW(const float vtx[3]) | RE_RenderUI | |
vertex2DI(int x, int y) | RE_RenderUI | inline |
vertex2DS(int x, int y) | RE_RenderUI | inline |
vertex2DW(fpreal32 x, fpreal32 y) | RE_RenderUI | inline |
vertex3DW(float x, float y, float z) | RE_RenderUI | |
window3DW(float l, float r, float b, float t, float n, float f) | RE_RenderFlush | |
~RE_RenderFlush() override | RE_RenderFlush | |
~RE_RenderUI() | RE_RenderUI | virtual |