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This is the complete list of members for RE_ShadowMap, including all inherited members.
computeCubeTransform(RE_TextureCubeFace face, UT_Vector4 position, UT_Matrix4 transform) | RE_ShadowMap | static |
finishShadowMapRender(RE_Render *r, RE_TextureCubeFace face=RE_TEXTURE_CUBE_POS_X, int area_index=0) | RE_ShadowMap | |
getAreaLightShape() const | RE_ShadowMap | inline |
getFrameTime() const | RE_ShadowMap | inline |
getNumAreaMaps() const | RE_ShadowMap | |
getShadowMap(int area_index=0) | RE_ShadowMap | |
getShadowMapTransform(RE_Render *r, bool bias, UT_Matrix4F *mat=nullptr, bool cube=false, RE_TextureCubeFace face=RE_TEXTURE_CUBE_POS_X, int area_index=0, int xform_mask=0x3) | RE_ShadowMap | |
getVersion() const | RE_ShadowMap | inline |
getZClipRange(fpreal &n, fpreal &f) | RE_ShadowMap | inline |
isMultiMap() const | RE_ShadowMap | |
prepShadowMapRender(RE_Render *r, RE_TextureCubeFace face=RE_TEXTURE_CUBE_POS_X, int area_index=0) | RE_ShadowMap | |
RE_ShadowMap(const RE_Light *light, int mapsize) | RE_ShadowMap | |
setAreaLightShape(RE_LightAreaShape sh) | RE_ShadowMap | inline |
setFrameTime(fpreal t) | RE_ShadowMap | inline |
setMultiMap(bool m) | RE_ShadowMap | |
setSceneBounds(const UT_BoundingBox &scene_bounds) | RE_ShadowMap | |
setupCascadeMap(RE_Render *r, RE_Shader *sh, RE_UniformBlock *block) | RE_ShadowMap | |
setVersion(int64 version) | RE_ShadowMap | inline |
setViewFrustum(UT_Vector3FArray &pnts, UT_Vector3F &campos) | RE_ShadowMap | |
useLinearDepthMap(bool ld) | RE_ShadowMap | |
usesLinearDepthMap() const | RE_ShadowMap | |
~RE_ShadowMap() | RE_ShadowMap |