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RE_VertexState Member List

This is the complete list of members for RE_VertexState, including all inherited members.

assignArray(RE_Render *r, RE_VertexArray *attrib, int attrib_location, RE_GPUType shader_type)RE_VertexState
assignDefaultMap(RE_Render *r, RE_Shader *shader)RE_VertexStatestatic
assignTexBuffer(RE_Render *r, const UT_StringHolder &name, RE_OGLTexture *t, int mode)RE_VertexState
assignZero(RE_Render *r, const UT_StringHolder &attrib_name, RE_GPUType t, int vector_size, int attrib_location)RE_VertexState
bindForDrawing(RE_Render *r, RE_Shader *sh)RE_VertexState
bindForUpdate(RE_Render *r)RE_VertexState
checkDirty(RE_Render *r, int serial_index)RE_VertexStateinline
compatibleWith(RE_Render *r, const RE_VertexMap &shader_map, const RE_VertexMap *geo_map, unsigned int stride)RE_VertexState
dumpGLVertexState(RE_Render *r)RE_VertexStatestatic
getConstInstanceAttributeSupport(RE_GenericAttribID id)RE_VertexStatestatic
getGenericAttributeID(const UT_StringHolder &name, bool *in_instance_group=nullptr)RE_VertexStatestatic
getGenericAttributeLocation(RE_GenericAttribID id)RE_VertexStatestatic
getGenericAttributeModeName(RE_GenericAttribID id)RE_VertexStatestatic
getGenericAttributeName(RE_GenericAttribID id)RE_VertexStatestatic
getGenericAttributeUniforms(RE_GenericAttribID id, UT_StringHolder &mode, UT_StringHolder &sampler)RE_VertexStatestatic
getMemoryUsage(bool inclusive) const RE_VertexState
hasBoundTBO(int tex_unit) const RE_VertexStateinline
init(RE_Render *r)RE_VertexState
print(RE_Render *r, std::ostream &os)RE_VertexState
RE_VertexState()RE_VertexState
removeArray(RE_Render *r, int attrib_location)RE_VertexState
reset()RE_VertexState
reset(RE_Render *r)RE_VertexStateinline
setVertexStride(int stride)RE_VertexStateinline
texBufferDeleted(void *, void *)RE_VertexStatestatic
unbind(RE_Render *r)RE_VertexState
unbindElementArray(RE_Render *r)RE_VertexState
~RE_VertexState()RE_VertexState